Stephen Gowen 6b585ae151 blah
2017-11-25 12:44:57 -05:00

99 lines
4.5 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_ShearTimeline_h
#define Spine_ShearTimeline_h
#include <spine/TranslateTimeline.h>
namespace Spine
{
class ShearTimeline : public TranslateTimeline
{
SPINE_RTTI_DECL;
virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>& events, float alpha, MixPose pose, MixDirection direction);
virtual int getPropertyId();
// override public int PropertyId {
// get { return ((int)TimelineType.Shear << 24) + boneIndex; }
// }
//
// public ShearTimeline (int frameCount)
// : base(frameCount) {
// }
//
// override public void Apply (Skeleton skeleton, float lastTime, float time, Vector<Event> firedEvents, float alpha, MixPose pose, MixDirection direction) {
// Bone bone = skeleton.bones.Items[boneIndex];
// float[] frames = _frames;
// if (time < frames[0]) {
// switch (pose) {
// case MixPose_Setup:
// bone.shearX = bone.data.shearX;
// bone.shearY = bone.data.shearY;
// return;
// case MixPose_Current:
// bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
// bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
// return;
// }
// return;
// }
//
// float x, y;
// if (time >= frames[frames.Length - ENTRIES]) { // Time is after last frame.
// x = frames[frames.Length + PREV_X];
// y = frames[frames.Length + PREV_Y];
// } else {
// // Interpolate between the previous frame and the current frame.
// int frame = Animation::binarySearch(frames, time, ENTRIES);
// x = frames[frame + PREV_X];
// y = frames[frame + PREV_Y];
// float frameTime = frames[frame];
// float percent = GetCurvePercent(frame / ENTRIES - 1,
// 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
//
// x = x + (frames[frame + X] - x) * percent;
// y = y + (frames[frame + Y] - y) * percent;
// }
// if (pose == MixPose_Setup) {
// bone.shearX = bone.data.shearX + x * alpha;
// bone.shearY = bone.data.shearY + y * alpha;
// } else {
// bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
// bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
// }
// }
};
}
#endif /* Spine_ShearTimeline_h */