209 lines
6.8 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { MeshAttachment, RegionAttachment } from '@esotericsoftware/spine-core';
import {
type BLEND_MODES,
type Container, ExtensionType,
extensions,
type InstructionSet,
type Renderer,
type RenderPipe,
} from 'pixi.js';
import { BatchableSpineSlot } from './BatchableSpineSlot.js';
import type { Spine } from './Spine.js';
const spineBlendModeMap: Record<number, BLEND_MODES> = {
0: 'normal',
1: 'add',
2: 'multiply',
3: 'screen'
};
type GpuSpineDataElement = { slotBatches: Record<string, BatchableSpineSlot | undefined> };
// eslint-disable-next-line max-len
export class SpinePipe implements RenderPipe<Spine> {
/** @ignore */
static extension = {
type: [
ExtensionType.WebGLPipes,
ExtensionType.WebGPUPipes,
ExtensionType.CanvasPipes,
],
name: 'spine',
} as const;
renderer: Renderer;
private gpuSpineData: Record<string, GpuSpineDataElement> = {};
private readonly _destroyRenderableBound = this.destroyRenderable.bind(this) as (renderable: Container) => void;
constructor (renderer: Renderer) {
this.renderer = renderer;
}
validateRenderable (spine: Spine): boolean {
spine._validateAndTransformAttachments();
// if spine attachments have changed or destroyed, we need to rebuild the batch!
if (spine.spineAttachmentsDirty) {
return true;
}
// if the textures have changed, we need to rebuild the batch, but only if the texture is not already in the batch
else if (spine.spineTexturesDirty) {
// loop through and see if the textures have changed..
const drawOrder = spine.skeleton.drawOrder;
const gpuSpine = this.gpuSpineData[spine.uid];
for (let i = 0, n = drawOrder.length; i < n; i++) {
const slot = drawOrder[i];
const attachment = slot.getAttachment();
if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
const cacheData = spine._getCachedData(slot, attachment);
const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id];
const texture = cacheData.texture;
if (texture !== batchableSpineSlot?.texture) {
if (!batchableSpineSlot?._batcher.checkAndUpdateTexture(batchableSpineSlot, texture)) {
return true;
}
}
}
}
}
return false;
}
addRenderable (spine: Spine, instructionSet: InstructionSet) {
const gpuSpine = this._getSpineData(spine);
const batcher = this.renderer.renderPipes.batch;
const drawOrder = spine.skeleton.drawOrder;
const roundPixels = (this.renderer._roundPixels | spine._roundPixels) as 0 | 1;
spine._validateAndTransformAttachments();
spine.spineAttachmentsDirty = false;
spine.spineTexturesDirty = false;
for (let i = 0, n = drawOrder.length; i < n; i++) {
const slot = drawOrder[i];
const attachment = slot.getAttachment();
const blendMode = spineBlendModeMap[slot.data.blendMode];
let skipRender = false;
if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
const cacheData = spine._getCachedData(slot, attachment);
const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id] ||= new BatchableSpineSlot();
batchableSpineSlot.setData(
spine,
cacheData,
blendMode,
roundPixels
);
skipRender = cacheData.skipRender;
if (!skipRender) {
batcher.addToBatch(batchableSpineSlot, instructionSet);
}
}
const containerAttachment = spine._slotsObject[slot.data.name];
if (containerAttachment) {
const container = containerAttachment.container;
if (!skipRender) {
container.includeInBuild = true;
// See https://github.com/pixijs/pixijs/blob/b4c050a791fe65e979e467c9cba2bda0c01a1c35/src/scene/container/utils/collectAllRenderables.ts#L28
container.collectRenderables(instructionSet, this.renderer, null!);
}
container.includeInBuild = false;
}
}
}
updateRenderable (spine: Spine) {
const gpuSpine = this.gpuSpineData[spine.uid];
spine._validateAndTransformAttachments();
spine.spineAttachmentsDirty = false;
spine.spineTexturesDirty = false;
const drawOrder = spine.skeleton.drawOrder;
for (let i = 0, n = drawOrder.length; i < n; i++) {
const slot = drawOrder[i];
const attachment = slot.getAttachment();
if (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment) {
const cacheData = spine._getCachedData(slot, attachment);
if (!cacheData.skipRender) {
const batchableSpineSlot = gpuSpine.slotBatches[cacheData.id];
// we didn't figure out why batchableSpineSlot might be undefined: https://github.com/EsotericSoftware/spine-runtimes/issues/2991
batchableSpineSlot?._batcher?.updateElement(batchableSpineSlot);
}
}
}
}
destroyRenderable (spine: Spine) {
this.gpuSpineData[spine.uid] = null as any;
spine.off('destroyed', this._destroyRenderableBound);
}
destroy () {
this.gpuSpineData = null as any;
this.renderer = null as any;
}
private _getSpineData (spine: Spine): GpuSpineDataElement {
return this.gpuSpineData[spine.uid] || this._initMeshData(spine);
}
private _initMeshData (spine: Spine): GpuSpineDataElement {
this.gpuSpineData[spine.uid] = { slotBatches: {} };
spine.on('destroyed', this._destroyRenderableBound);
return this.gpuSpineData[spine.uid];
}
}
extensions.add(SpinePipe);