spine-runtimes/spine-ts/spine-pixi-v7/example/mix-and-match-example.html
2024-11-07 14:49:36 +01:00

69 lines
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HTML

<html>
<head>
<meta charset="UTF-8" />
<title>spine-pixi</title>
<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.4.2/dist/pixi.min.js"></script>
<script src="../dist/iife/spine-pixi-v7.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
<link rel="stylesheet" href="../../index.css">
</head>
<body>
<script>
(async function () {
var app = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
resolution: window.devicePixelRatio || 1,
autoDensity: true,
resizeTo: window,
backgroundColor: 0x2c3e50,
hello: true,
});
document.body.appendChild(app.view);
// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
PIXI.Assets.add("mixAndMatchData", "./assets/mix-and-match-pro.skel");
PIXI.Assets.add("mixAndMatchAtlas", "./assets/mix-and-match-pma.atlas");
await PIXI.Assets.load(["mixAndMatchData", "mixAndMatchAtlas"]);
// Create the Spine display object
const mixAndMatch = spine.Spine.from({skeleton: "mixAndMatchData", atlas: "mixAndMatchAtlas",
scale: 0.5,
});
// Set the default mix time to use when transitioning
// from one animation to the next.
mixAndMatch.state.data.defaultMix = 0.2;
// Add animations.
mixAndMatch.state.setAnimation(0, "walk", true);
mixAndMatch.state.addAnimation(0, "dance", true, 1.0);
mixAndMatch.state.addAnimation(0, "walk", true, 1.0);
// Add a custom skin
const skeletonData = mixAndMatch.skeleton.data;
const skin = new spine.Skin("custom");
skin.addSkin(skeletonData.findSkin("nose/short"));
skin.addSkin(skeletonData.findSkin("skin-base"));
skin.addSkin(skeletonData.findSkin("eyes/violet"));
skin.addSkin(skeletonData.findSkin("hair/brown"));
skin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
skin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
skin.addSkin(skeletonData.findSkin("accessories/bag"));
skin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
skin.addSkin(skeletonData.findSkin("eyelids/girly"));
mixAndMatch.skeleton.setSkin(skin);
mixAndMatch.skeleton.setSlotsToSetupPose();
// Center the spine object on screen.
mixAndMatch.x = window.innerWidth / 2;
mixAndMatch.y = window.innerHeight / 2 + mixAndMatch.getBounds().height / 2;
// Add the display object to the stage.
app.stage.addChild(mixAndMatch);
})();
</script>
</body>
</html>