mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
69 lines
2.7 KiB
HTML
69 lines
2.7 KiB
HTML
<html>
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<head>
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<meta charset="UTF-8" />
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<title>spine-pixi</title>
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<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.4.2/dist/pixi.min.js"></script>
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<script src="../dist/iife/spine-pixi-v7.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
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<link rel="stylesheet" href="../../index.css">
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</head>
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<body>
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<script>
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(async function () {
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var app = new PIXI.Application({
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width: window.innerWidth,
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height: window.innerHeight,
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resolution: window.devicePixelRatio || 1,
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autoDensity: true,
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resizeTo: window,
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backgroundColor: 0x2c3e50,
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hello: true,
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});
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document.body.appendChild(app.view);
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// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
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PIXI.Assets.add("mixAndMatchData", "./assets/mix-and-match-pro.skel");
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PIXI.Assets.add("mixAndMatchAtlas", "./assets/mix-and-match-pma.atlas");
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await PIXI.Assets.load(["mixAndMatchData", "mixAndMatchAtlas"]);
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// Create the Spine display object
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const mixAndMatch = spine.Spine.from({skeleton: "mixAndMatchData", atlas: "mixAndMatchAtlas",
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scale: 0.5,
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});
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// Set the default mix time to use when transitioning
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// from one animation to the next.
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mixAndMatch.state.data.defaultMix = 0.2;
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// Add animations.
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mixAndMatch.state.setAnimation(0, "walk", true);
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mixAndMatch.state.addAnimation(0, "dance", true, 1.0);
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mixAndMatch.state.addAnimation(0, "walk", true, 1.0);
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// Add a custom skin
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const skeletonData = mixAndMatch.skeleton.data;
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const skin = new spine.Skin("custom");
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skin.addSkin(skeletonData.findSkin("nose/short"));
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skin.addSkin(skeletonData.findSkin("skin-base"));
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skin.addSkin(skeletonData.findSkin("eyes/violet"));
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skin.addSkin(skeletonData.findSkin("hair/brown"));
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skin.addSkin(skeletonData.findSkin("clothes/hoodie-orange"));
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skin.addSkin(skeletonData.findSkin("legs/pants-jeans"));
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skin.addSkin(skeletonData.findSkin("accessories/bag"));
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skin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow"));
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skin.addSkin(skeletonData.findSkin("eyelids/girly"));
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mixAndMatch.skeleton.setSkin(skin);
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mixAndMatch.skeleton.setSlotsToSetupPose();
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// Center the spine object on screen.
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mixAndMatch.x = window.innerWidth / 2;
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mixAndMatch.y = window.innerHeight / 2 + mixAndMatch.getBounds().height / 2;
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// Add the display object to the stage.
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app.stage.addChild(mixAndMatch);
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})();
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</script>
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</body>
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</html>
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