2018-03-20 12:33:22 +01:00

75 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePluginPrivatePCH.h"
class FSpinePlugin : public SpinePlugin {
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSpinePlugin, SpinePlugin )
// These should be filled with UE4's specific allocator functions.
extern "C" {
void _spSetMalloc( void* ( *_malloc ) ( size_t size ) );
void _spSetFree( void( *_free ) ( void* ptr ) );
void _spSetRealloc( void* ( *_realloc ) ( void* ptr, size_t size ) );
}
static void * SpineMalloc( size_t size ) {
return FMemory::Malloc( size );
}
static void * SpineRealloc( void* ptr, size_t size ) {
return FMemory::Realloc( ptr, size );
}
void FSpinePlugin::StartupModule() {
#if !UE_EDITOR
_spSetMalloc( &SpineMalloc );
_spSetRealloc( &SpineRealloc );
_spSetFree( FMemory::Free );
#endif
}
void FSpinePlugin::ShutdownModule() { }
// These are not used in the Spine UE4 plugin, see SpineAtlasAsset on how atlas page textures
// are loaded, See SpineSkeletonRendererComponent on how these textures are used for rendering.
extern "C" {
void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { }
void _spAtlasPage_disposeTexture (spAtlasPage* self) { }
char* _spUtil_readFile (const char* path, int* length) { return 0; }
}