Mario Zechner 6e4c9517bc [sfml] Added testbed
# Conflicts:
#	CMakeLists.txt
#	spine-sfml/cpp/CMakeLists.txt
2022-12-05 13:30:05 +01:00

75 lines
3.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
#include <SFML/Graphics.hpp>
#include <spine/Log.h>
#include <spine/spine-sfml.h>
using namespace spine;
int main(void) {
String atlasFile("data/spineboy-pma.atlas");
String skeletonFile("data/spineboy-pro.skel");
float scale = 0.6f;
SFMLTextureLoader textureLoader;
Atlas *atlas = new Atlas(atlasFile, &textureLoader);
SkeletonData *skeletonData = nullptr;
if (strncmp(skeletonFile.buffer(), ".skel", skeletonFile.length()) > 0) {
SkeletonBinary binary(atlas);
binary.setScale(scale);
skeletonData = binary.readSkeletonDataFile(skeletonFile);
} else {
SkeletonJson json(atlas);
json.setScale(scale);
skeletonData = json.readSkeletonDataFile(skeletonFile);
}
AnimationStateData stateData(skeletonData);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.skeleton->setPosition(320, 590);
drawable.state->setAnimation(0, "walk", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
return 0;
}