2013-03-20 14:58:59 +01:00

64 lines
2.4 KiB
Lua

###############################################################################
# Copyright (c) 2013, Esoteric Software
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##############################################################################
local Skin = {}
function Skin.new (name)
if not name then error("name cannot be nil", 2) end
local self = {
name = name,
attachments = {}
}
function self:addAttachment (slotIndex, name, attachment)
if not name then error("name cannot be nil.", 2) end
self.attachments[slotIndex .. ":" .. name] = { slotIndex, name, attachment }
end
function self:getAttachment (slotIndex, name)
if not name then error("name cannot be nil.", 2) end
local values = self.attachments[slotIndex .. ":" .. name]
if not values then return nil end
return values[3]
end
function self:findNamesForSlot (slotIndex)
local names = {}
for k,v in self.attachments do
if v[1] == slotIndex then table.insert(names, v[2]) end
end
end
function self:findAttachmentsForSlot (slotIndex)
local attachments = {}
for k,v in self.attachments do
if v[1] == slotIndex then table.insert(attachments, v[3]) end
end
end
return self
end
return Skin