spine-runtimes/spine-flutter/lib/spine_widget.dart

447 lines
14 KiB
Dart

import 'dart:math';
import 'package:flutter/rendering.dart' as rendering;
import 'package:flutter/scheduler.dart';
import 'package:flutter/widgets.dart';
import 'spine_flutter.dart';
class SpineWidgetController {
SkeletonDrawable? _drawable;
double _offsetX = 0, _offsetY = 0, _scaleX = 1, _scaleY = 1;
final void Function(SpineWidgetController controller)? onInitialized;
final void Function(SpineWidgetController controller)? onBeforeUpdateWorldTransforms;
final void Function(SpineWidgetController controller)? onAfterUpdateWorldTransforms;
final void Function(SpineWidgetController controller, Canvas canvas)? onBeforePaint;
final void Function(SpineWidgetController controller, Canvas canvas)? onAfterPaint;
SpineWidgetController({this.onInitialized, this.onBeforeUpdateWorldTransforms, this.onAfterUpdateWorldTransforms, this.onBeforePaint, this.onAfterPaint});
void _initialize(SkeletonDrawable drawable) {
if (_drawable != null) throw Exception("SpineWidgetController already initialized. A controller can only be used with one widget.");
_drawable = drawable;
onInitialized?.call(this);
}
Atlas get atlas {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!.atlas;
}
SkeletonData get skeletonData {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!.skeletonData;
}
AnimationStateData get animationStateData {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!.animationStateData;
}
AnimationState get animationState {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!.animationState;
}
Skeleton get skeleton {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!.skeleton;
}
SkeletonDrawable get drawable {
if (_drawable == null) throw Exception("Controller is not initialized yet.");
return _drawable!;
}
void _setCoordinateTransform(double offsetX, double offsetY, double scaleX, double scaleY) {
_offsetX = offsetX;
_offsetY = offsetY;
_scaleX = scaleX;
_scaleY = scaleY;
}
Offset toSkeletonCoordinates(Offset position) {
var x = position.dx;
var y = position.dy;
return Offset(x / _scaleX - _offsetX, y / _scaleY - _offsetY);
}
}
enum AssetType { Asset, File, Http, Drawable }
abstract class BoundsProvider {
const BoundsProvider();
Bounds computeBounds(SkeletonDrawable drawable);
}
class SetupPoseBounds extends BoundsProvider {
const SetupPoseBounds();
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return drawable.skeleton.getBounds();
}
}
class RawBounds extends BoundsProvider {
final double x, y, width, height;
RawBounds(this.x, this.y, this.width, this.height);
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return Bounds(x, y, width, height);
}
}
class SkinAndAnimationBounds extends BoundsProvider {
final List<String> _skins;
final String? _animation;
SkinAndAnimationBounds(this._skins, [this._animation]);
@override
Bounds computeBounds(SkeletonDrawable drawable) {
var data = drawable.skeletonData;
var oldSkin = drawable.skeleton.getSkin();
var customSkin = Skin("custom-skin");
for (var skinName in _skins) {
var skin = data.findSkin(skinName);
if (skin == null) continue;
customSkin.addSkin(skin);
}
drawable.skeleton.setSkin(customSkin);
drawable.skeleton.setToSetupPose();
var bounds = drawable.skeleton.getBounds();
customSkin.dispose();
if (oldSkin == null) {
drawable.skeleton.setSkinByName("");
} else {
drawable.skeleton.setSkin(oldSkin);
}
drawable.skeleton.setToSetupPose();
return bounds;
}
}
class ComputedBounds extends BoundsProvider {
@override
Bounds computeBounds(SkeletonDrawable drawable) {
return Bounds(0, 0, 0, 0);
}
}
class SpineWidget extends StatefulWidget {
final AssetType _assetType;
final String? _skeletonFile;
final String? _atlasFile;
final SkeletonDrawable? _drawable;
final SpineWidgetController _controller;
final BoxFit _fit;
final Alignment _alignment;
final BoundsProvider _boundsProvider;
final bool _sizedByBounds;
const SpineWidget.asset(this._skeletonFile, this._atlasFile, this._controller, {BoxFit? fit, Alignment? alignment, BoundsProvider? boundsProvider, bool? sizedByBounds, super.key})
: _assetType = AssetType.Asset,
_fit = fit ?? BoxFit.contain,
_alignment = alignment ?? Alignment.center,
_boundsProvider = boundsProvider ?? const SetupPoseBounds(),
_sizedByBounds = sizedByBounds ?? false,
_drawable = null;
const SpineWidget.file(this._skeletonFile, this._atlasFile, this._controller, {BoxFit? fit, Alignment? alignment, BoundsProvider? boundsProvider, bool? sizedByBounds, super.key})
: _assetType = AssetType.File,
_fit = fit ?? BoxFit.contain,
_alignment = alignment ?? Alignment.center,
_boundsProvider = boundsProvider ?? const SetupPoseBounds(),
_sizedByBounds = sizedByBounds ?? false,
_drawable = null;
const SpineWidget.http(this._skeletonFile, this._atlasFile, this._controller, {BoxFit? fit, Alignment? alignment, BoundsProvider? boundsProvider, bool? sizedByBounds, super.key})
: _assetType = AssetType.Http,
_fit = fit ?? BoxFit.contain,
_alignment = alignment ?? Alignment.center,
_boundsProvider = boundsProvider ?? const SetupPoseBounds(),
_sizedByBounds = sizedByBounds ?? false,
_drawable = null;
const SpineWidget.drawable(this._drawable, this._controller, {BoxFit? fit, Alignment? alignment, BoundsProvider? boundsProvider, bool? sizedByBounds, super.key})
: _assetType = AssetType.Drawable,
_fit = fit ?? BoxFit.contain,
_alignment = alignment ?? Alignment.center,
_boundsProvider = boundsProvider ?? const SetupPoseBounds(),
_sizedByBounds = sizedByBounds ?? false,
_skeletonFile = null,
_atlasFile = null;
@override
State<SpineWidget> createState() => _SpineWidgetState();
}
class _SpineWidgetState extends State<SpineWidget> {
@override
void initState() {
super.initState();
if (widget._assetType == AssetType.Drawable) {
loadDrawable(widget._drawable!);
} else {
loadFromAsset(widget._skeletonFile!, widget._atlasFile!, widget._assetType);
}
}
void loadDrawable(SkeletonDrawable drawable) {
widget._controller._initialize(drawable);
drawable.update(0);
setState(() {});
}
void loadFromAsset(String skeletonFile, String atlasFile, AssetType assetType) async {
switch (assetType) {
case AssetType.Asset:
loadDrawable(await SkeletonDrawable.fromAsset(skeletonFile, atlasFile));
break;
case AssetType.File:
loadDrawable(await SkeletonDrawable.fromFile(skeletonFile, atlasFile));
break;
case AssetType.Http:
loadDrawable(await SkeletonDrawable.fromHttp(skeletonFile, atlasFile));
break;
case AssetType.Drawable:
throw Exception("Drawable can not be loaded via loadFromAsset().");
}
}
@override
Widget build(BuildContext context) {
if (widget._controller._drawable != null) {
print("Skeleton loaded, rebuilding painter");
return _SpineRenderObjectWidget(widget._controller._drawable!, widget._controller, widget._fit, widget._alignment, widget._boundsProvider, widget._sizedByBounds);
} else {
print("Skeleton not loaded yet");
return const SizedBox();
}
}
@override
void dispose() {
super.dispose();
widget._controller._drawable?.dispose();
}
}
class _SpineRenderObjectWidget extends LeafRenderObjectWidget {
final SkeletonDrawable _skeletonDrawable;
final SpineWidgetController _controller;
final BoxFit _fit;
final Alignment _alignment;
final BoundsProvider _boundsProvider;
final bool _sizedByBounds;
const _SpineRenderObjectWidget(this._skeletonDrawable, this._controller, this._fit, this._alignment, this._boundsProvider, this._sizedByBounds);
@override
RenderObject createRenderObject(BuildContext context) {
return _SpineRenderObject(_skeletonDrawable, _controller, _fit, _alignment, _boundsProvider, _sizedByBounds);
}
@override
void updateRenderObject(BuildContext context, covariant _SpineRenderObject renderObject) {
renderObject.skeletonDrawable = _skeletonDrawable;
renderObject.fit = _fit;
renderObject.alignment = _alignment;
renderObject.boundsProvider = _boundsProvider;
renderObject.sizedByBounds = _sizedByBounds;
}
}
class _SpineRenderObject extends RenderBox {
SkeletonDrawable _skeletonDrawable;
SpineWidgetController _controller;
double _deltaTime = 0;
final Stopwatch _stopwatch = Stopwatch();
BoxFit _fit;
Alignment _alignment;
BoundsProvider _boundsProvider;
bool _sizedByBounds;
Bounds _bounds;
_SpineRenderObject(this._skeletonDrawable, this._controller, this._fit, this._alignment, this._boundsProvider, this._sizedByBounds): _bounds = _boundsProvider.computeBounds(_skeletonDrawable);
set skeletonDrawable(SkeletonDrawable skeletonDrawable) {
if (_skeletonDrawable == skeletonDrawable) return;
_skeletonDrawable = skeletonDrawable;
_bounds = _boundsProvider.computeBounds(_skeletonDrawable);
markNeedsLayout();
markNeedsPaint();
}
BoxFit get fit => _fit;
set fit(BoxFit fit) {
if (fit != _fit) {
_fit = fit;
markNeedsLayout();
markNeedsPaint();
}
}
Alignment get alignment => _alignment;
set alignment(Alignment alignment) {
if (alignment != _alignment) {
_alignment = alignment;
markNeedsLayout();
markNeedsPaint();
}
}
BoundsProvider get boundsProvider => _boundsProvider;
set boundsProvider(BoundsProvider boundsProvider) {
if (boundsProvider != _boundsProvider) {
_boundsProvider = boundsProvider;
_bounds = boundsProvider.computeBounds(_skeletonDrawable);
markNeedsLayout();
markNeedsPaint();
}
}
bool get sizedByBounds => _sizedByBounds;
set sizedByBounds(bool sizedByBounds) {
if (sizedByBounds != _sizedByBounds) {
_sizedByBounds = _sizedByBounds;
markNeedsLayout();
markNeedsPaint();
}
}
@override
bool get sizedByParent => !_sizedByBounds;
@override
bool get isRepaintBoundary => true;
@override
bool hitTestSelf(Offset position) => true;
@override
double computeMinIntrinsicWidth(double height) {
return _computeConstrainedSize(BoxConstraints.tightForFinite(height: height)).width;
}
@override
double computeMaxIntrinsicWidth(double height) {
return _computeConstrainedSize(BoxConstraints.tightForFinite(height: height)).width;
}
@override
double computeMinIntrinsicHeight(double width) {
return _computeConstrainedSize(BoxConstraints.tightForFinite(width: width)).height;
}
@override
double computeMaxIntrinsicHeight(double width) {
return _computeConstrainedSize(BoxConstraints.tightForFinite(width: width)).height;
}
// Called when not sizedByParent, uses the intrinsic width/height for sizing, while trying to retain aspect ratio.
@override
void performLayout() {
if (!sizedByParent) size = _computeConstrainedSize(constraints);
}
// Called when sizedByParent, we want to go as big as possible.
@override
void performResize() {
size = constraints.biggest;
}
Size _computeConstrainedSize(BoxConstraints constraints) {
return sizedByParent ? constraints.smallest : constraints.constrainSizeAndAttemptToPreserveAspectRatio(Size(_bounds.width, _bounds.height));
}
@override
void attach(rendering.PipelineOwner owner) {
super.attach(owner);
_stopwatch.start();
}
@override
void detach() {
_stopwatch.stop();
super.detach();
}
void _beginFrame(Duration duration) {
_deltaTime = _stopwatch.elapsedTicks / _stopwatch.frequency;
_stopwatch.reset();
_stopwatch.start();
_controller.onBeforeUpdateWorldTransforms?.call(_controller);
_skeletonDrawable.update(_deltaTime);
_controller.onAfterUpdateWorldTransforms?.call(_controller);
markNeedsPaint();
}
void _setCanvasTransform(Canvas canvas, Offset offset) {
final double x = -_bounds.x - _bounds.width / 2.0 - (_alignment.x * _bounds.width / 2.0);
final double y = -_bounds.y - _bounds.height / 2.0 - (_alignment.y * _bounds.height / 2.0);
double scaleX = 1.0, scaleY = 1.0;
switch (_fit) {
case BoxFit.fill:
scaleX = size.width / _bounds.width;
scaleY = size.height / _bounds.height;
break;
case BoxFit.contain:
scaleX = scaleY = min(size.width / _bounds.width, size.height / _bounds.height);
break;
case BoxFit.cover:
scaleX = scaleY = max(size.width / _bounds.width, size.height / _bounds.height);
break;
case BoxFit.fitHeight:
scaleX = scaleY = size.height / _bounds.height;
break;
case BoxFit.fitWidth:
scaleX = scaleY = size.width / _bounds.width;
break;
case BoxFit.none:
scaleX = scaleY = 1.0;
break;
case BoxFit.scaleDown:
final double scale = min(size.width / _bounds.width, size.height / _bounds.height);
scaleX = scaleY = scale < 1.0 ? scale : 1.0;
break;
}
var offsetX = offset.dx + size.width / 2.0 + (_alignment.x * size.width / 2.0);
var offsetY = offset.dy + size.height / 2.0 + (_alignment.y * size.height / 2.0);
canvas
..translate(offsetX, offsetY)
..scale(scaleX, scaleY)
..translate(x, y);
_controller._setCoordinateTransform(x + offsetX / scaleY, y + offsetY / scaleY, scaleX, scaleY);
}
@override
void paint(PaintingContext context, Offset offset) {
final Canvas canvas = context.canvas
..save()
..clipRect(offset & size);
canvas.save();
_setCanvasTransform(canvas, offset);
_controller.onBeforePaint?.call(_controller, canvas);
_skeletonDrawable.renderToCanvas(canvas);
_controller.onAfterPaint?.call(_controller, canvas);
canvas.restore();
SchedulerBinding.instance.scheduleFrameCallback(_beginFrame);
}
}