spine-runtimes/spine-godot/spine_godot/SpineConstraintData.cpp
2022-07-18 10:27:42 +02:00

66 lines
2.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineConstraintData.h"
#include "SpineCommon.h"
#include <spine/ConstraintData.h>
void SpineConstraintData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constraint_name"), &SpineConstraintData::get_constraint_name);
ClassDB::bind_method(D_METHOD("get_order"), &SpineConstraintData::get_order);
ClassDB::bind_method(D_METHOD("set_order", "v"), &SpineConstraintData::set_order);
ClassDB::bind_method(D_METHOD("is_skin_required"), &SpineConstraintData::is_skin_required);
ClassDB::bind_method(D_METHOD("set_skin_required", "v"), &SpineConstraintData::set_skin_required);
}
String SpineConstraintData::get_constraint_name() {
SPINE_CHECK(get_spine_object(), "")
return get_spine_object()->getName().buffer();
}
int SpineConstraintData::get_order() {
SPINE_CHECK(get_spine_object(), 0)
return (int) get_spine_object()->getOrder();
}
void SpineConstraintData::set_order(int v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setOrder(v);
}
bool SpineConstraintData::is_skin_required() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->isSkinRequired();
}
void SpineConstraintData::set_skin_required(bool v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setSkinRequired(v);
}