mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "MixAndMatchExample.h"
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#include "BatchingExample.h"
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USING_NS_CC;
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using namespace spine;
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Scene *MixAndMatchExample::scene() {
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Scene *scene = Scene::create();
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scene->addChild(MixAndMatchExample::create());
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return scene;
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}
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MixAndMatchExample::~MixAndMatchExample() {
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delete skin;
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}
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bool MixAndMatchExample::init() {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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skeletonNode = SkeletonAnimation::createWithBinaryFile("mix-and-match-pro.skel", "mix-and-match.atlas", 0.5);
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skeletonNode->setAnimation(0, "dance", true);
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// Create a new skin, by mixing and matching other skins
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// that fit together. Items making up the girl are individual
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// skins. Using the skin API, a new skin is created which is
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// a combination of all these individual item skins.
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SkeletonData *skeletonData = skeletonNode->getSkeleton()->getData();
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skin = new (__FILE__, __LINE__) Skin("mix-and-match");
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skin->addSkin(skeletonData->findSkin("skin-base"));
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skin->addSkin(skeletonData->findSkin("nose/short"));
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skin->addSkin(skeletonData->findSkin("eyelids/girly"));
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skin->addSkin(skeletonData->findSkin("eyes/violet"));
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skin->addSkin(skeletonData->findSkin("hair/brown"));
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skin->addSkin(skeletonData->findSkin("clothes/hoodie-orange"));
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skin->addSkin(skeletonData->findSkin("legs/pants-jeans"));
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skin->addSkin(skeletonData->findSkin("accessories/bag"));
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skin->addSkin(skeletonData->findSkin("accessories/hat-red-yellow"));
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skeletonNode->getSkeleton()->setSkin(skin);
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2 - 200));
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addChild(skeletonNode);
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scheduleUpdate();
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EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = [this](Touch *touch, cocos2d::Event *event) -> bool {
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if (!skeletonNode->getDebugBonesEnabled())
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skeletonNode->setDebugBonesEnabled(true);
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else if (skeletonNode->getTimeScale() == 1)
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skeletonNode->setTimeScale(0.3f);
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else
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Director::getInstance()->replaceScene(BatchingExample::scene());
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return true;
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};
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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return true;
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}
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