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spine-runtimes/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public
History
badlogic c255347fb1 [ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
2019-01-22 16:00:43 +01:00
..
SpineAtlasAsset.h
[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
2019-01-22 16:00:43 +01:00
SpineBoneDriverComponent.h
[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent (#1175)
2018-10-03 13:23:02 +02:00
SpineBoneFollowerComponent.h
[UE4] UBoneDriverComponent and UBoneFollowerComponent as USceneComponent (#1175)
2018-10-03 13:23:02 +02:00
SpinePlugin.h
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
SpineSkeletonAnimationComponent.h
[ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250.
2019-01-17 16:19:12 +01:00
SpineSkeletonComponent.h
[ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177.
2018-09-25 15:46:09 +02:00
SpineSkeletonDataAsset.h
[ue4] Closes #1246. Rewrote the way asset re-imports work and are signaled to the Spine components.
2019-01-22 16:00:43 +01:00
SpineSkeletonRendererComponent.h
Expose Dynamic Material Instances (#1225)
2018-12-17 15:05:53 +01:00
SpineWidget.h
More UMG code, doesn't render.
2018-06-13 18:04:44 +02:00
SSpineWidget.h
More UMG code, doesn't render.
2018-06-13 18:04:44 +02:00
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