mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_TransformConstraintData_h
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#define Spine_TransformConstraintData_h
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#include <spine/Vector.h>
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#include <spine/SpineObject.h>
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#include <string>
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namespace Spine {
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class BoneData;
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class TransformConstraintData : public SpineObject {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class TransformConstraint;
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friend class Skeleton;
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friend class TransformConstraintTimeline;
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public:
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TransformConstraintData(std::string name);
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const std::string& getName();
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int getOrder();
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Vector<BoneData*>& getBones();
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BoneData* getTarget();
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float getRotateMix();
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float getTranslateMix();
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float getScaleMix();
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float getShearMix();
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float getOffsetRotation();
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float getOffsetX();
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float getOffsetY();
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float getOffsetScaleX();
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float getOffsetScaleY();
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float getOffsetShearY();
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bool isRelative();
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bool isLocal();
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private:
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const std::string _name;
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int _order;
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Vector<BoneData*> _bones;
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BoneData* _target;
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float _rotateMix, _translateMix, _scaleMix, _shearMix;
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float _offsetRotation, _offsetX, _offsetY, _offsetScaleX, _offsetScaleY, _offsetShearY;
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bool _relative, _local;
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};
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}
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#endif /* Spine_TransformConstraintData_h */
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