mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-15 11:31:37 +08:00
169 lines
6.2 KiB
C++
169 lines
6.2 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePluginPrivatePCH.h"
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#include "spine/spine.h"
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#include <string.h>
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#include <string>
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#include <stdlib.h>
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#include "Runtime/Core/Public/Misc/MessageDialog.h"
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#define LOCTEXT_NAMESPACE "Spine"
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FName USpineSkeletonDataAsset::GetSkeletonDataFileName () const {
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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if (importData) importData->ExtractFilenames(files);
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if (files.Num() > 0) return FName(*files[0]);
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else return skeletonDataFileName;
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#else
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return skeletonDataFileName;
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#endif
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}
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TArray<uint8>& USpineSkeletonDataAsset::GetRawData () {
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return this->rawData;
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}
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#if WITH_EDITORONLY_DATA
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void USpineSkeletonDataAsset::SetSkeletonDataFileName (const FName &SkeletonDataFileName) {
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importData->UpdateFilenameOnly(SkeletonDataFileName.ToString());
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TArray<FString> files;
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importData->ExtractFilenames(files);
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if (files.Num() > 0) this->skeletonDataFileName = FName(*files[0]);
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}
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void USpineSkeletonDataAsset::PostInitProperties () {
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if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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Super::PostInitProperties();
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}
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void USpineSkeletonDataAsset::GetAssetRegistryTags (TArray<FAssetRegistryTag>& OutTags) const {
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if (importData) {
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OutTags.Add(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden) );
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}
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Super::GetAssetRegistryTags(OutTags);
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}
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void USpineSkeletonDataAsset::Serialize (FArchive& Ar) {
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Super::Serialize(Ar);
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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}
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#endif
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void USpineSkeletonDataAsset::BeginDestroy () {
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if (this->skeletonData) {
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spSkeletonData_dispose(this->skeletonData);
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this->skeletonData = nullptr;
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}
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if (this->animationStateData) {
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spAnimationStateData_dispose(this->animationStateData);
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this->animationStateData = nullptr;
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}
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Super::BeginDestroy();
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}
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spSkeletonData* USpineSkeletonDataAsset::GetSkeletonData (spAtlas* Atlas, bool ForceReload) {
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if (!skeletonData || ForceReload) {
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if (skeletonData) {
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spSkeletonData_dispose(skeletonData);
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skeletonData = nullptr;
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}
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int dataLen = rawData.Num();
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if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
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spSkeletonJson* json = spSkeletonJson_create(Atlas);
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this->skeletonData = spSkeletonJson_readSkeletonData(json, (const char*)rawData.GetData());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(UTF8_TO_TCHAR(json->error)));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->error));
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}
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spSkeletonJson_dispose(json);
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} else {
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spSkeletonBinary* binary = spSkeletonBinary_create(Atlas);
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this->skeletonData = spSkeletonBinary_readSkeletonData(binary, (const unsigned char*)rawData.GetData(), (int)rawData.Num());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(UTF8_TO_TCHAR(binary->error)));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->error));
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}
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spSkeletonBinary_dispose(binary);
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}
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if (animationStateData) {
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spAnimationStateData_dispose(animationStateData);
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GetAnimationStateData(Atlas);
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}
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lastAtlas = Atlas;
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}
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return this->skeletonData;
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}
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spAnimationStateData* USpineSkeletonDataAsset::GetAnimationStateData(spAtlas* atlas) {
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if (!animationStateData) {
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spSkeletonData* skeletonData = GetSkeletonData(atlas, false);
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animationStateData = spAnimationStateData_create(skeletonData);
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}
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for (auto& data : MixData) {
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if (!data.From.IsEmpty() && !data.To.IsEmpty()) {
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const char* fromChar = TCHAR_TO_UTF8(*data.From);
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const char* toChar = TCHAR_TO_UTF8(*data.To);
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spAnimationStateData_setMixByName(animationStateData, fromChar, toChar, data.Mix);
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}
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}
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animationStateData->defaultMix = DefaultMix;
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return this->animationStateData;
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}
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void USpineSkeletonDataAsset::SetMix(const FString& from, const FString& to, float mix) {
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FSpineAnimationStateMixData data;
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data.From = from;
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data.To = to;
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data.Mix = mix;
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this->MixData.Add(data);
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if (lastAtlas) {
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GetAnimationStateData(lastAtlas);
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}
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}
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float USpineSkeletonDataAsset::GetMix(const FString& from, const FString& to) {
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for (auto& data : MixData) {
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if (data.From.Equals(from) && data.To.Equals(to)) return data.Mix;
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}
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return 0;
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}
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#undef LOCTEXT_NAMESPACE
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