169 lines
6.2 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePluginPrivatePCH.h"
#include "spine/spine.h"
#include <string.h>
#include <string>
#include <stdlib.h>
#include "Runtime/Core/Public/Misc/MessageDialog.h"
#define LOCTEXT_NAMESPACE "Spine"
FName USpineSkeletonDataAsset::GetSkeletonDataFileName () const {
#if WITH_EDITORONLY_DATA
TArray<FString> files;
if (importData) importData->ExtractFilenames(files);
if (files.Num() > 0) return FName(*files[0]);
else return skeletonDataFileName;
#else
return skeletonDataFileName;
#endif
}
TArray<uint8>& USpineSkeletonDataAsset::GetRawData () {
return this->rawData;
}
#if WITH_EDITORONLY_DATA
void USpineSkeletonDataAsset::SetSkeletonDataFileName (const FName &SkeletonDataFileName) {
importData->UpdateFilenameOnly(SkeletonDataFileName.ToString());
TArray<FString> files;
importData->ExtractFilenames(files);
if (files.Num() > 0) this->skeletonDataFileName = FName(*files[0]);
}
void USpineSkeletonDataAsset::PostInitProperties () {
if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
Super::PostInitProperties();
}
void USpineSkeletonDataAsset::GetAssetRegistryTags (TArray<FAssetRegistryTag>& OutTags) const {
if (importData) {
OutTags.Add(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden) );
}
Super::GetAssetRegistryTags(OutTags);
}
void USpineSkeletonDataAsset::Serialize (FArchive& Ar) {
Super::Serialize(Ar);
if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
}
#endif
void USpineSkeletonDataAsset::BeginDestroy () {
if (this->skeletonData) {
spSkeletonData_dispose(this->skeletonData);
this->skeletonData = nullptr;
}
if (this->animationStateData) {
spAnimationStateData_dispose(this->animationStateData);
this->animationStateData = nullptr;
}
Super::BeginDestroy();
}
spSkeletonData* USpineSkeletonDataAsset::GetSkeletonData (spAtlas* Atlas, bool ForceReload) {
if (!skeletonData || ForceReload) {
if (skeletonData) {
spSkeletonData_dispose(skeletonData);
skeletonData = nullptr;
}
int dataLen = rawData.Num();
if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
spSkeletonJson* json = spSkeletonJson_create(Atlas);
this->skeletonData = spSkeletonJson_readSkeletonData(json, (const char*)rawData.GetData());
if (!skeletonData) {
#if WITH_EDITORONLY_DATA
FMessageDialog::Debugf(FText::FromString(UTF8_TO_TCHAR(json->error)));
#endif
UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->error));
}
spSkeletonJson_dispose(json);
} else {
spSkeletonBinary* binary = spSkeletonBinary_create(Atlas);
this->skeletonData = spSkeletonBinary_readSkeletonData(binary, (const unsigned char*)rawData.GetData(), (int)rawData.Num());
if (!skeletonData) {
#if WITH_EDITORONLY_DATA
FMessageDialog::Debugf(FText::FromString(UTF8_TO_TCHAR(binary->error)));
#endif
UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->error));
}
spSkeletonBinary_dispose(binary);
}
if (animationStateData) {
spAnimationStateData_dispose(animationStateData);
GetAnimationStateData(Atlas);
}
lastAtlas = Atlas;
}
return this->skeletonData;
}
spAnimationStateData* USpineSkeletonDataAsset::GetAnimationStateData(spAtlas* atlas) {
if (!animationStateData) {
spSkeletonData* skeletonData = GetSkeletonData(atlas, false);
animationStateData = spAnimationStateData_create(skeletonData);
}
for (auto& data : MixData) {
if (!data.From.IsEmpty() && !data.To.IsEmpty()) {
const char* fromChar = TCHAR_TO_UTF8(*data.From);
const char* toChar = TCHAR_TO_UTF8(*data.To);
spAnimationStateData_setMixByName(animationStateData, fromChar, toChar, data.Mix);
}
}
animationStateData->defaultMix = DefaultMix;
return this->animationStateData;
}
void USpineSkeletonDataAsset::SetMix(const FString& from, const FString& to, float mix) {
FSpineAnimationStateMixData data;
data.From = from;
data.To = to;
data.Mix = mix;
this->MixData.Add(data);
if (lastAtlas) {
GetAnimationStateData(lastAtlas);
}
}
float USpineSkeletonDataAsset::GetMix(const FString& from, const FString& to) {
for (auto& data : MixData) {
if (data.From.Equals(from) && data.To.Equals(to)) return data.Mix;
}
return 0;
}
#undef LOCTEXT_NAMESPACE