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Spine Runtimes Test Suite
This test suite is designed to ensure consistency across all Spine runtime implementations by comparing their outputs against the reference implementation (spine-libgdx).
Purpose
Unlike traditional unit tests, this test suite:
- Loads skeleton data and animations in each runtime
- Outputs all internal state in a consistent, diffable text format
- Compares outputs between runtimes to detect discrepancies
- Helps maintain consistency when porting changes from the reference implementation
HeadlessTest Locations
Each runtime has a HeadlessTest program that outputs skeleton data in a standardized format:
- Java (Reference):
spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/HeadlessTest.java - C++:
spine-cpp/tests/HeadlessTest.cpp - C:
spine-c/tests/headless-test.c - TypeScript:
spine-ts/spine-core/tests/HeadlessTest.ts
Running Individual HeadlessTests
Java (spine-libgdx)
cd spine-libgdx
./gradlew :spine-libgdx-tests:runHeadlessTest -Pargs="<skeleton-path> <atlas-path> [animation-name]"
C++ (spine-cpp)
cd spine-cpp
./build.sh # Build if needed
./build/headless-test <skeleton-path> <atlas-path> [animation-name]
C (spine-c)
cd spine-c
./build.sh # Build if needed
./build/headless-test <skeleton-path> <atlas-path> [animation-name]
TypeScript (spine-ts)
cd spine-ts/spine-core
npx tsx tests/HeadlessTest.ts <skeleton-path> <atlas-path> [animation-name]
Running the Comparison Test
The main test runner compares all runtime outputs automatically:
./tests/headless-test-runner.ts <skeleton-path> <atlas-path> [animation-name]
This script will:
- Check if each runtime's HeadlessTest needs rebuilding
- Build any out-of-date HeadlessTests
- Run each HeadlessTest with the same inputs
- Compare outputs and report any differences
- Save individual outputs to
tests/output/for manual inspection
Example Usage
# Test with spineboy walk animation
./tests/headless-test-runner.ts \
examples/spineboy/export/spineboy-pro.json \
examples/spineboy/export/spineboy-pma.atlas \
walk
# Test without animation (setup pose only)
./tests/headless-test-runner.ts \
examples/spineboy/export/spineboy-pro.json \
examples/spineboy/export/spineboy-pma.atlas
Output Format
Each HeadlessTest outputs:
- SKELETON DATA: Static setup pose data (bones, slots, skins, animations metadata)
- SKELETON STATE: Runtime state after applying animations
The output uses consistent formatting:
- Hierarchical structure with 2-space indentation
- Float values formatted to 6 decimal places
- Strings quoted, nulls explicitly shown
- Locale-independent number formatting (always uses
.for decimals)
Troubleshooting
If outputs differ between runtimes:
- Check
tests/output/for the full outputs from each runtime - Use a diff tool to compare the files
- Common issues:
- Number formatting differences (should be fixed by locale settings)
- Missing or extra fields in data structures
- Different default values
- Rounding differences
Future Expansion
The current implementation prints basic skeleton data. Future expansions will include:
- Full bone and slot hierarchies
- All attachment types
- Animation timelines
- Constraint data
- Physics settings
- Complete runtime state after animation