mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
758 lines
26 KiB
TypeScript
758 lines
26 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class AnimationState {
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static emptyAnimation = new Animation("<empty>", [], 0);
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data: AnimationStateData;
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tracks = new Array<TrackEntry>();
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events = new Array<Event>();
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listeners = new Array<AnimationStateListener2>();
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queue = new EventQueue(this);
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propertyIDs = new IntSet();
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animationsChanged = false;
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timeScale = 1;
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trackEntryPool = new Pool<TrackEntry>(() => new TrackEntry());
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constructor (data: AnimationStateData) {
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this.data = data;
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}
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update (delta: number) {
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delta *= this.timeScale;
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let tracks = this.tracks;
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for (let i = 0, n = tracks.length; i < n; i++) {
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let current = tracks[i];
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if (current == null) continue;
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current.animationLast = current.nextAnimationLast;
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current.trackLast = current.nextTrackLast;
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let currentDelta = delta * current.timeScale;
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if (current.delay > 0) {
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current.delay -= currentDelta;
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if (current.delay > 0) continue;
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currentDelta = -current.delay;
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current.delay = 0;
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}
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let next = current.next;
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if (next != null) {
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// When the next entry's delay is passed, change to the next entry, preserving leftover time.
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let nextTime = current.trackLast - next.delay;
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if (nextTime >= 0) {
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next.delay = 0;
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next.trackTime = nextTime + delta * next.timeScale;
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current.trackTime += currentDelta;
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this.setCurrent(i, next, true);
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while (next.mixingFrom != null) {
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next.mixTime += currentDelta;
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next = next.mixingFrom;
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}
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continue;
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}
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} else {
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracks[i] = null;
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this.queue.end(current);
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this.disposeNext(current);
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continue;
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}
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}
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this.updateMixingFrom(current, delta);
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current.trackTime += currentDelta;
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}
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this.queue.drain();
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}
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updateMixingFrom (entry: TrackEntry, delta: number) {
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let from = entry.mixingFrom;
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if (from == null) return;
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this.updateMixingFrom(from, delta);
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if (entry.mixTime >= entry.mixDuration && from.mixingFrom != null && entry.mixTime > 0) {
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entry.mixingFrom = null;
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this.queue.end(from);
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return;
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}
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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from.trackTime += delta * from.timeScale;
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entry.mixTime += delta * from.timeScale;
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}
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apply (skeleton: Skeleton) {
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if (skeleton == null) throw new Error("skeleton cannot be null.");
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if (this.animationsChanged) this._animationsChanged();
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let events = this.events;
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let tracks = this.tracks;
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for (let i = 0, n = tracks.length; i < n; i++) {
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let current = tracks[i];
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if (current == null || current.delay > 0) continue;
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// Apply mixing from entries first.
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let mix = current.alpha;
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if (current.mixingFrom != null)
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mix *= this.applyMixingFrom(current, skeleton);
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else if (current.trackTime >= current.trackEnd)
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mix = 0;
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// Apply current entry.
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let animationLast = current.animationLast, animationTime = current.getAnimationTime();
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let timelineCount = current.animation.timelines.length;
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let timelines = current.animation.timelines;
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if (mix == 1) {
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for (let ii = 0; ii < timelineCount; ii++)
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timelines[ii].apply(skeleton, animationLast, animationTime, events, 1, true, false);
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} else {
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let firstFrame = current.timelinesRotation.length == 0;
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if (firstFrame) Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
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let timelinesRotation = current.timelinesRotation;
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let timelinesFirst = current.timelinesFirst;
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for (let ii = 0; ii < timelineCount; ii++) {
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let timeline = timelines[ii];
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if (timeline instanceof RotateTimeline) {
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this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1,
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firstFrame);
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} else
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timeline.apply(skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false);
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}
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}
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this.queueEvents(current, animationTime);
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events.length = 0;
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current.nextAnimationLast = animationTime;
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current.nextTrackLast = current.trackTime;
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}
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this.queue.drain();
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}
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applyMixingFrom (entry: TrackEntry, skeleton: Skeleton) {
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let from = entry.mixingFrom;
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if (from.mixingFrom != null) this.applyMixingFrom(from, skeleton);
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let mix = 0;
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if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
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mix = 1;
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else {
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mix = entry.mixTime / entry.mixDuration;
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if (mix > 1) mix = 1;
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}
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let events = mix < from.eventThreshold ? this.events : null;
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let attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
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let animationLast = from.animationLast, animationTime = from.getAnimationTime();
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let timelineCount = from.animation.timelines.length;
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let timelines = from.animation.timelines;
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let timelinesFirst = from.timelinesFirst;
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let alpha = from.alpha * entry.mixAlpha * (1 - mix);
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let firstFrame = from.timelinesRotation.length == 0;
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if (firstFrame) Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
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let timelinesRotation = from.timelinesRotation;
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for (let i = 0; i < timelineCount; i++) {
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let timeline = timelines[i];
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let setupPose = timelinesFirst[i];
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if (timeline instanceof RotateTimeline)
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this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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else {
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if (!setupPose) {
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if (!attachments && timeline instanceof AttachmentTimeline) continue;
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if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
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}
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timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, true);
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}
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}
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if (entry.mixDuration > 0) this.queueEvents(from, animationTime);
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this.events.length = 0;
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from.nextAnimationLast = animationTime;
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from.nextTrackLast = from.trackTime;
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return mix;
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}
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applyRotateTimeline (timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, setupPose: boolean,
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timelinesRotation: Array<number>, i: number, firstFrame: boolean) {
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if (firstFrame) timelinesRotation[i] = 0;
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if (alpha == 1) {
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timeline.apply(skeleton, 0, time, null, 1, setupPose, false);
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return;
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}
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let rotateTimeline = timeline as RotateTimeline;
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let frames = rotateTimeline.frames;
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let bone = skeleton.bones[rotateTimeline.boneIndex];
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if (time < frames[0]) {
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if (setupPose) bone.rotation = bone.data.rotation;
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return;
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}
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let r2 = 0;
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
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r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
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else {
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// Interpolate between the previous frame and the current frame.
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let frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
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let prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
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let frameTime = frames[frame];
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let percent = rotateTimeline.getCurvePercent((frame >> 1) - 1,
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1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
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r2 = frames[frame + RotateTimeline.ROTATION] - prevRotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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let r1 = setupPose ? bone.data.rotation : bone.rotation;
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let total = 0, diff = r2 - r1;
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if (diff == 0) {
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total = timelinesRotation[i];
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} else {
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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let lastTotal = 0, lastDiff = 0;
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if (firstFrame) {
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lastTotal = 0;
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lastDiff = diff;
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} else {
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lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops.
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lastDiff = timelinesRotation[i + 1]; // Difference between bones.
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}
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let current = diff > 0, dir = lastTotal >= 0;
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// Detect cross at 0 (not 180).
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if (MathUtils.signum(lastDiff) != MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
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// A cross after a 360 rotation is a loop.
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if (Math.abs(lastTotal) > 180) lastTotal += 360 * MathUtils.signum(lastTotal);
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dir = current;
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}
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total = diff + lastTotal - lastTotal % 360; // Store loops as part of lastTotal.
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if (dir != current) total += 360 * MathUtils.signum(lastTotal);
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timelinesRotation[i] = total;
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}
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timelinesRotation[i + 1] = diff;
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r1 += total * alpha;
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bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
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}
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queueEvents (entry: TrackEntry, animationTime: number) {
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let animationStart = entry.animationStart, animationEnd = entry.animationEnd;
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let duration = animationEnd - animationStart;
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let trackLastWrapped = entry.trackLast % duration;
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// Queue events before complete.
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let events = this.events;
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let i = 0, n = events.length;
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for (; i < n; i++) {
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let event = events[i];
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if (event.time < trackLastWrapped) break;
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if (event.time > animationEnd) continue; // Discard events outside animation start/end.
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this.queue.event(entry, event);
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}
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// Queue complete if completed a loop iteration or the animation.
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if (entry.loop ? (trackLastWrapped > entry.trackTime % duration)
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: (animationTime >= animationEnd && entry.animationLast < animationEnd)) {
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this.queue.complete(entry);
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}
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// Queue events after complete.
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for (; i < n; i++) {
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let event = events[i];
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if (event.time < animationStart) continue; // Discard events outside animation start/end.
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this.queue.event(entry, events[i]);
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}
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}
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clearTracks () {
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let oldDrainDisabled = this.queue.drainDisabled;
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this.queue.drainDisabled = true;
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for (let i = 0, n = this.tracks.length; i < n; i++)
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this.clearTrack(i);
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this.tracks.length = 0;
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this.queue.drainDisabled = oldDrainDisabled;
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this.queue.drain();
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}
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clearTrack (trackIndex: number) {
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if (trackIndex >= this.tracks.length) return;
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let current = this.tracks[trackIndex];
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if (current == null) return;
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this.queue.end(current);
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this.disposeNext(current);
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let entry = current;
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while (true) {
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let from = entry.mixingFrom;
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if (from == null) break;
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this.queue.end(from);
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entry.mixingFrom = null;
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entry = from;
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}
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this.tracks[current.trackIndex] = null;
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this.queue.drain();
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}
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setCurrent (index: number, current: TrackEntry, interrupt: boolean) {
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let from = this.expandToIndex(index);
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this.tracks[index] = current;
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if (from != null) {
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if (interrupt) this.queue.interrupt(from);
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current.mixingFrom = from;
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current.mixTime = 0;
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from.timelinesRotation.length = 0;
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// If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
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if (from.mixingFrom != null && from.mixDuration > 0) current.mixAlpha *= Math.min(from.mixTime / from.mixDuration, 1);
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}
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this.queue.start(current);
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}
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setAnimation (trackIndex: number, animationName: string, loop: boolean) {
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let animation = this.data.skeletonData.findAnimation(animationName);
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if (animation == null) throw new Error("Animation not found: " + animationName);
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return this.setAnimationWith(trackIndex, animation, loop);
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}
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setAnimationWith (trackIndex: number, animation: Animation, loop: boolean) {
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if (animation == null) throw new Error("animation cannot be null.");
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let interrupt = true;
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let current = this.expandToIndex(trackIndex);
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if (current != null) {
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if (current.nextTrackLast == -1) {
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// Don't mix from an entry that was never applied.
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this.tracks[trackIndex] = current.mixingFrom;
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this.queue.interrupt(current);
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this.queue.end(current);
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this.disposeNext(current);
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current = current.mixingFrom;
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interrupt = false;
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} else
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this.disposeNext(current);
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}
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let entry = this.trackEntry(trackIndex, animation, loop, current);
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this.setCurrent(trackIndex, entry, interrupt);
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this.queue.drain();
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return entry;
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}
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addAnimation (trackIndex: number, animationName: string, loop: boolean, delay: number) {
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let animation = this.data.skeletonData.findAnimation(animationName);
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if (animation == null) throw new Error("Animation not found: " + animationName);
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return this.addAnimationWith(trackIndex, animation, loop, delay);
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}
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addAnimationWith (trackIndex: number, animation: Animation, loop: boolean, delay: number) {
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if (animation == null) throw new Error("animation cannot be null.");
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let last = this.expandToIndex(trackIndex);
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if (last != null) {
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while (last.next != null)
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last = last.next;
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}
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let entry = this.trackEntry(trackIndex, animation, loop, last);
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if (last == null) {
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this.setCurrent(trackIndex, entry, true);
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this.queue.drain();
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} else {
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last.next = entry;
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if (delay <= 0) {
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let duration = last.animationEnd - last.animationStart;
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if (duration != 0)
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delay += duration * (1 + ((last.trackTime / duration) | 0)) - this.data.getMix(last.animation, animation);
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else
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delay = 0;
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}
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}
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entry.delay = delay;
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return entry;
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}
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setEmptyAnimation (trackIndex: number, mixDuration: number) {
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let entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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}
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addEmptyAnimation (trackIndex: number, mixDuration: number, delay: number) {
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if (delay <= 0) delay -= mixDuration;
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let entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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}
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setEmptyAnimations (mixDuration: number) {
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let oldDrainDisabled = this.queue.drainDisabled;
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this.queue.drainDisabled = true;
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for (let i = 0, n = this.tracks.length; i < n; i++) {
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let current = this.tracks[i];
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if (current != null) this.setEmptyAnimation(current.trackIndex, mixDuration);
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}
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this.queue.drainDisabled = oldDrainDisabled;
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this.queue.drain();
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}
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expandToIndex (index: number) {
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if (index < this.tracks.length) return this.tracks[index];
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Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null);
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this.tracks.length = index + 1;
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return null;
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}
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trackEntry (trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry) {
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let entry = this.trackEntryPool.obtain();
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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entry.eventThreshold = 0;
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entry.attachmentThreshold = 0;
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entry.drawOrderThreshold = 0;
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entry.animationStart = 0;
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entry.animationEnd = animation.duration;
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entry.animationLast = -1;
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entry.nextAnimationLast = -1;
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entry.delay = 0;
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entry.trackTime = 0;
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entry.trackLast = -1;
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entry.nextTrackLast = -1;
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entry.trackEnd = Number.MAX_VALUE;
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entry.timeScale = 1;
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entry.alpha = 1;
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entry.mixAlpha = 1;
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entry.mixTime = 0;
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entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
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return entry;
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}
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disposeNext (entry: TrackEntry) {
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let next = entry.next;
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while (next != null) {
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this.queue.dispose(next);
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next = next.next;
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}
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entry.next = null;
|
|
}
|
|
|
|
_animationsChanged () {
|
|
this.animationsChanged = false;
|
|
|
|
let propertyIDs = this.propertyIDs;
|
|
|
|
// Compute timelinesFirst from lowest to highest track entries.
|
|
let i = 0, n = this.tracks.length;
|
|
propertyIDs.clear();
|
|
for (; i < n; i++) { // Find first non-null entry.
|
|
let entry = this.tracks[i];
|
|
if (entry == null) continue;
|
|
this.setTimelinesFirst(entry);
|
|
i++;
|
|
break;
|
|
}
|
|
for (; i < n; i++) { // Rest of entries.
|
|
let entry = this.tracks[i];
|
|
if (entry != null) this.checkTimelinesFirst(entry);
|
|
}
|
|
}
|
|
|
|
setTimelinesFirst (entry: TrackEntry) {
|
|
if (entry.mixingFrom != null) {
|
|
this.setTimelinesFirst(entry.mixingFrom);
|
|
this.checkTimelinesUsage(entry, entry.timelinesFirst);
|
|
return;
|
|
}
|
|
let propertyIDs = this.propertyIDs;
|
|
let timelines = entry.animation.timelines;
|
|
let n = timelines.length;
|
|
let usage = Utils.setArraySize(entry.timelinesFirst, n, false);
|
|
for (let i = 0; i < n; i++) {
|
|
propertyIDs.add(timelines[i].getPropertyId());
|
|
usage[i] = true;
|
|
}
|
|
}
|
|
|
|
checkTimelinesFirst (entry: TrackEntry) {
|
|
if (entry.mixingFrom != null) this.checkTimelinesFirst(entry.mixingFrom);
|
|
this.checkTimelinesUsage(entry, entry.timelinesFirst);
|
|
}
|
|
|
|
checkTimelinesUsage (entry: TrackEntry, usageArray: Array<boolean>) {
|
|
let propertyIDs = this.propertyIDs;
|
|
let timelines = entry.animation.timelines;
|
|
let n = timelines.length;
|
|
let usage = Utils.setArraySize(usageArray, n);
|
|
for (let i = 0; i < n; i++)
|
|
usage[i] = propertyIDs.add(timelines[i].getPropertyId());
|
|
}
|
|
|
|
getCurrent (trackIndex: number) {
|
|
if (trackIndex >= this.tracks.length) return null;
|
|
return this.tracks[trackIndex];
|
|
}
|
|
|
|
addListener (listener: AnimationStateListener2) {
|
|
if (listener == null) throw new Error("listener cannot be null.");
|
|
this.listeners.push(listener);
|
|
}
|
|
|
|
/** Removes the listener added with {@link #addListener(AnimationStateListener)}. */
|
|
removeListener (listener: AnimationStateListener2) {
|
|
let index = this.listeners.indexOf(listener);
|
|
if (index >= 0) this.listeners.splice(index, 1);
|
|
}
|
|
|
|
clearListeners () {
|
|
this.listeners.length = 0;
|
|
}
|
|
|
|
clearListenerNotifications () {
|
|
this.queue.clear();
|
|
}
|
|
}
|
|
|
|
export class TrackEntry {
|
|
animation: Animation;
|
|
next: TrackEntry; mixingFrom: TrackEntry;
|
|
listener: AnimationStateListener2;
|
|
trackIndex: number;
|
|
loop: boolean;
|
|
eventThreshold: number; attachmentThreshold: number; drawOrderThreshold: number;
|
|
animationStart: number; animationEnd: number; animationLast: number; nextAnimationLast: number;
|
|
delay: number; trackTime: number; trackLast: number; nextTrackLast: number; trackEnd: number; timeScale: number;
|
|
alpha: number; mixTime: number; mixDuration: number; mixAlpha: number;
|
|
timelinesFirst = new Array<boolean>();
|
|
timelinesRotation = new Array<number>();
|
|
|
|
reset () {
|
|
this.next = null;
|
|
this.mixingFrom = null;
|
|
this.animation = null;
|
|
this.listener = null;
|
|
this.timelinesFirst.length = 0;
|
|
this.timelinesRotation.length = 0;
|
|
}
|
|
|
|
getAnimationTime () {
|
|
if (this.loop) {
|
|
let duration = this.animationEnd - this.animationStart;
|
|
if (duration == 0) return this.animationStart;
|
|
return (this.trackTime % duration) + this.animationStart;
|
|
}
|
|
return Math.min(this.trackTime + this.animationStart, this.animationEnd);
|
|
}
|
|
|
|
setAnimationLast(animationLast: number) {
|
|
this.animationLast = animationLast;
|
|
this.nextAnimationLast = animationLast;
|
|
}
|
|
|
|
isComplete () {
|
|
return this.trackTime >= this.animationEnd - this.animationStart;
|
|
}
|
|
|
|
resetRotationDirections () {
|
|
this.timelinesRotation.length = 0;
|
|
}
|
|
}
|
|
|
|
export class EventQueue {
|
|
objects: Array<any> = [];
|
|
drainDisabled = false;
|
|
animState: AnimationState;
|
|
|
|
constructor(animState: AnimationState) {
|
|
this.animState = animState;
|
|
}
|
|
|
|
start (entry: TrackEntry) {
|
|
this.objects.push(EventType.start);
|
|
this.objects.push(entry);
|
|
this.animState.animationsChanged = true;
|
|
}
|
|
|
|
interrupt (entry: TrackEntry) {
|
|
this.objects.push(EventType.interrupt);
|
|
this.objects.push(entry);
|
|
}
|
|
|
|
end (entry: TrackEntry) {
|
|
this.objects.push(EventType.end);
|
|
this.objects.push(entry);
|
|
this.animState.animationsChanged = true;
|
|
}
|
|
|
|
dispose (entry: TrackEntry) {
|
|
this.objects.push(EventType.dispose);
|
|
this.objects.push(entry);
|
|
}
|
|
|
|
complete (entry: TrackEntry) {
|
|
this.objects.push(EventType.complete);
|
|
this.objects.push(entry);
|
|
}
|
|
|
|
event (entry: TrackEntry, event: Event) {
|
|
this.objects.push(EventType.event);
|
|
this.objects.push(entry);
|
|
this.objects.push(event);
|
|
}
|
|
|
|
drain () {
|
|
if (this.drainDisabled) return;
|
|
this.drainDisabled = true;
|
|
|
|
let objects = this.objects;
|
|
let listeners = this.animState.listeners;
|
|
|
|
for (let i = 0; i < objects.length; i += 2) {
|
|
let type = objects[i] as EventType;
|
|
let entry = objects[i + 1] as TrackEntry;
|
|
switch (type) {
|
|
case EventType.start:
|
|
if (entry.listener != null && entry.listener.start) entry.listener.start(entry);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].start) listeners[ii].start(entry);
|
|
break;
|
|
case EventType.interrupt:
|
|
if (entry.listener != null && entry.listener.interrupt) entry.listener.interrupt(entry);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].interrupt) listeners[ii].interrupt(entry);
|
|
break;
|
|
case EventType.end:
|
|
if (entry.listener != null && entry.listener.end) entry.listener.end(entry);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].end) listeners[ii].end(entry);
|
|
// Fall through.
|
|
case EventType.dispose:
|
|
if (entry.listener != null && entry.listener.dispose) entry.listener.dispose(entry);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].dispose) listeners[ii].dispose(entry);
|
|
this.animState.trackEntryPool.free(entry);
|
|
break;
|
|
case EventType.complete:
|
|
if (entry.listener != null && entry.listener.complete) entry.listener.complete(entry);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].complete) listeners[ii].complete(entry);
|
|
break;
|
|
case EventType.event:
|
|
let event = objects[i++ + 2] as Event;
|
|
if (entry.listener != null && entry.listener.event) entry.listener.event(entry, event);
|
|
for (let ii = 0; ii < listeners.length; ii++)
|
|
if (listeners[ii].event) listeners[ii].event(entry, event);
|
|
break;
|
|
}
|
|
}
|
|
this.clear();
|
|
|
|
this.drainDisabled = false;
|
|
}
|
|
|
|
clear () {
|
|
this.objects.length = 0;
|
|
}
|
|
}
|
|
|
|
export enum EventType {
|
|
start, interrupt, end, dispose, complete, event
|
|
}
|
|
|
|
export interface AnimationStateListener2 {
|
|
/** Invoked when this entry has been set as the current entry. */
|
|
start (entry: TrackEntry): void;
|
|
|
|
/** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for
|
|
* mixing. */
|
|
interrupt (entry: TrackEntry): void;
|
|
|
|
/** Invoked when this entry is no longer the current entry and will never be applied again. */
|
|
end (entry: TrackEntry): void;
|
|
|
|
/** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry.
|
|
* References to the entry should not be kept after dispose is called, as it may be destroyed or reused. */
|
|
dispose (entry: TrackEntry): void;
|
|
|
|
/** Invoked every time this entry's animation completes a loop. */
|
|
complete (entry: TrackEntry): void;
|
|
|
|
/** Invoked when this entry's animation triggers an event. */
|
|
event (entry: TrackEntry, event: Event): void;
|
|
}
|
|
|
|
export abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
|
|
start (entry: TrackEntry) {
|
|
}
|
|
|
|
interrupt (entry: TrackEntry) {
|
|
}
|
|
|
|
end (entry: TrackEntry) {
|
|
}
|
|
|
|
dispose (entry: TrackEntry) {
|
|
}
|
|
|
|
complete (entry: TrackEntry) {
|
|
}
|
|
|
|
event (entry: TrackEntry, event: Event) {
|
|
}
|
|
}
|
|
}
|