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spine-runtimes/spine-cocos2dx/3/example/Classes
History
NathanSweet 747a0a1e38 spine-cocos2dx, auto resize SkeletonBatch buffer.
2016-04-19 11:16:59 +02:00
..
AppDelegate.cpp
More efficient cococs2d-x batching.
2016-04-02 15:23:42 +02:00
AppDelegate.h
Spine Runtimes license update.
2015-04-24 21:33:24 +02:00
AppMacros.h
Spine Runtimes license update.
2015-04-24 21:33:24 +02:00
BatchingExample.cpp
spine-cocos2dx, auto resize SkeletonBatch buffer.
2016-04-19 11:16:59 +02:00
BatchingExample.h
More efficient cococs2d-x batching.
2016-04-02 15:23:42 +02:00
GoblinsExample.cpp
Content size instead of window size.
2016-04-02 17:41:57 +02:00
GoblinsExample.h
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
RaptorExample.cpp
Content size instead of window size.
2016-04-02 17:41:57 +02:00
RaptorExample.h
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
SimpleCommand.cpp
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
SimpleCommand.h
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
SpineboyExample.cpp
Content size instead of window size.
2016-04-02 17:41:57 +02:00
SpineboyExample.h
cocos2d-x rendering now uses TrianglesCommand for batching across scene graph nodes.
2016-04-01 18:37:54 +02:00
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