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spine-runtimes
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spine-ue4
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badlogic
74850f67a3
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
2016-12-14 12:31:38 +01:00
..
Goblins
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
Maps
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
2016-12-14 12:31:38 +01:00
Raptor
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
SpineBoy
[ue4] Reworked material generation so we can implement (most) blend modes
2016-12-14 11:32:47 +01:00
Tank
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
Test
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
2016-12-14 12:31:38 +01:00
Vine
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
2016-12-13 14:54:17 +01:00