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spine-runtimes
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Harald Csaszar
758a83ac96
[unity]
SkeletonRootMotion
components now support arbitrary bones in the hierarchy as
Root Motion Bone
. Now supporting arbitrary
Skeleton.ScaleX/Y
and parent bone scale.
Closes
#1876
.
2021-04-09 17:15:45 +02:00
..
Spine
[unity]
SkeletonRootMotion
components now support arbitrary bones in the hierarchy as
Root Motion Bone
. Now supporting arbitrary
Skeleton.ScaleX/Y
and parent bone scale.
Closes
#1876
.
2021-04-09 17:15:45 +02:00
Spine Examples
[unity] Added
RootMotionDeltaCompensation
example component demonstrating simple root motion delta compensation. See
#1873
.
2021-04-06 17:44:50 +02:00
SpineTests
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
Spine Examples.meta
[unity] Rename Examples to Spine Examples
2018-02-11 18:13:52 +08:00
Spine.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
SpineTests.meta
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00