mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
89 lines
2.8 KiB
TypeScript
89 lines
2.8 KiB
TypeScript
import { SpineTexture } from "./SpineTexture";
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import type { BlendMode, NumberArrayLike } from "@esotericsoftware/spine-core";
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import { DarkTintMesh } from "./darkTintMesh/DarkTintMesh";
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import type { ISlotMesh } from "./Spine";
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export class DarkSlotMesh extends DarkTintMesh implements ISlotMesh {
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public name: string = "";
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private static auxColor = [0, 0, 0, 0];
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constructor() {
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super();
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}
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public updateFromSpineData(
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slotTexture: SpineTexture,
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slotBlendMode: BlendMode,
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slotName: string,
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finalVertices: NumberArrayLike,
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finalVerticesLength: number,
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finalIndices: NumberArrayLike,
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finalIndicesLength: number,
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darkTint: boolean
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): void {
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this.texture = slotTexture.texture;
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const vertLenght = (finalVerticesLength / (darkTint ? 12 : 8)) * 2;
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if (this.geometry.getBuffer("aTextureCoord").data?.length !== vertLenght) {
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this.geometry.getBuffer("aTextureCoord").data = new Float32Array(vertLenght);
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}
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if (this.geometry.getBuffer("aVertexPosition").data?.length !== vertLenght) {
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this.geometry.getBuffer("aVertexPosition").data = new Float32Array(vertLenght);
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}
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let vertIndex = 0;
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for (let i = 0; i < finalVerticesLength; i += darkTint ? 12 : 8) {
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let auxi = i;
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this.geometry.getBuffer("aVertexPosition").data[vertIndex] = finalVertices[auxi++];
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this.geometry.getBuffer("aVertexPosition").data[vertIndex + 1] = finalVertices[auxi++];
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auxi += 4; // color
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this.geometry.getBuffer("aTextureCoord").data[vertIndex] = finalVertices[auxi++];
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this.geometry.getBuffer("aTextureCoord").data[vertIndex + 1] = finalVertices[auxi++];
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vertIndex += 2;
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}
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if (darkTint) {
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DarkSlotMesh.auxColor[0] = finalVertices[8];
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DarkSlotMesh.auxColor[1] = finalVertices[9];
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DarkSlotMesh.auxColor[2] = finalVertices[10];
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DarkSlotMesh.auxColor[3] = finalVertices[11];
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this.darkTint = DarkSlotMesh.auxColor;
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DarkSlotMesh.auxColor[0] = finalVertices[2];
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DarkSlotMesh.auxColor[1] = finalVertices[3];
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DarkSlotMesh.auxColor[2] = finalVertices[4];
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DarkSlotMesh.auxColor[3] = finalVertices[5];
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this.tint = DarkSlotMesh.auxColor;
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} else {
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DarkSlotMesh.auxColor[0] = finalVertices[2];
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DarkSlotMesh.auxColor[1] = finalVertices[3];
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DarkSlotMesh.auxColor[2] = finalVertices[4];
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DarkSlotMesh.auxColor[3] = finalVertices[5];
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this.tint = DarkSlotMesh.auxColor;
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}
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this.blendMode = SpineTexture.toPixiBlending(slotBlendMode);
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if (this.geometry.indexBuffer.data.length !== finalIndices.length) {
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this.geometry.indexBuffer.data = new Uint32Array(finalIndices);
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} else {
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for (let i = 0; i < finalIndicesLength; i++) {
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this.geometry.indexBuffer.data[i] = finalIndices[i];
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}
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}
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this.name = slotName;
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this.geometry.getBuffer("aVertexPosition").update();
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this.geometry.getBuffer("aTextureCoord").update();
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this.geometry.indexBuffer.update();
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}
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}
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