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spine-runtimes
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Harald Csaszar
769f048f55
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
..
com.esotericsoftware.spine.lwrp-shaders
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see
#1819
. Addition: All Sprite shaders now provide four
Diffuse Ramp
modes as an Inspector Material parameter:
Hard
,
Soft
,
Old Hard
and
Old Soft
.
2020-12-09 19:01:03 +01:00
com.esotericsoftware.spine.timeline
[unity] Added null check at Timeline SpineAnimationStateClip.
Closes
#1800
.
2020-10-28 16:00:54 +01:00
com.esotericsoftware.spine.urp-shaders
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00