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spine-runtimes/spine-unity/Modules
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Harald Csaszar 769f048f55 [unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
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com.esotericsoftware.spine.lwrp-shaders
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
com.esotericsoftware.spine.timeline
[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
2020-10-28 16:00:54 +01:00
com.esotericsoftware.spine.urp-shaders
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
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