mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
142 lines
4.8 KiB
Lua
142 lines
4.8 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes License Agreement
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-- Last updated May 1, 2019. Replaces all prior versions.
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--
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-- Copyright (c) 2013-2019, Esoteric Software LLC
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--
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-- Integration of the Spine Runtimes into software or otherwise creating
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-- derivative works of the Spine Runtimes is permitted under the terms and
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-- conditions of Section 2 of the Spine Editor License Agreement:
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-- http://esotericsoftware.com/spine-editor-license
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--
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-- Otherwise, it is permitted to integrate the Spine Runtimes into software
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-- or otherwise create derivative works of the Spine Runtimes (collectively,
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-- "Products"), provided that each user of the Products must obtain their own
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-- Spine Editor license and redistribution of the Products in any form must
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-- include this license and copyright notice.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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-- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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-- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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-- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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-- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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-- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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-- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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-- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local setmetatable = setmetatable
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local SkeletonData = {}
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SkeletonData.__index = SkeletonData
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function SkeletonData.new ()
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local self = {
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name,
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bones = {},
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slots = {},
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skins = {},
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defaultSkin = nil,
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events = {},
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animations = {},
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ikConstraints = {},
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transformConstraints = {},
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pathConstraints = {},
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x, y, width, height,
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version, hash, imagesPath,
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slotNameIndices = {}
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}
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setmetatable(self, SkeletonData)
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return self
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end
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function SkeletonData:findBone (boneName)
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if not boneName then error("boneName cannot be nil.", 2) end
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for _,bone in ipairs(self.bones) do
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if bone.name == boneName then return bone end
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end
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return nil
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end
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function SkeletonData:findBoneIndex (boneName)
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if not boneName then error("boneName cannot be nil.", 2) end
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for i,bone in ipairs(self.bones) do
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if bone.name == boneName then return i end
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end
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return -1
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end
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function SkeletonData:findSlot (slotName)
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if not slotName then error("slotName cannot be nil.", 2) end
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for i,slot in ipairs(self.slots) do
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if slot.name == slotName then return slot end
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end
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return nil
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end
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function SkeletonData:findSlotIndex (slotName)
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if not slotName then error("slotName cannot be nil.", 2) end
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return self.slotNameIndices[slotName] or -1
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end
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function SkeletonData:findSkin (skinName)
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if not skinName then error("skinName cannot be nil.", 2) end
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for _,skin in ipairs(self.skins) do
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if skin.name == skinName then return skin end
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end
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return nil
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end
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function SkeletonData:findEvent (eventName)
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if not eventName then error("eventName cannot be nil.", 2) end
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for _,event in ipairs(self.events) do
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if event.name == eventName then return event end
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end
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return nil
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end
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function SkeletonData:findAnimation (animationName)
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if not animationName then error("animationName cannot be nil.", 2) end
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for _,animation in ipairs(self.animations) do
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if animation.name == animationName then return animation end
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end
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return nil
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end
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function SkeletonData:findIkConstraint (constraintName)
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if not constraintName then error("constraintName cannot be nil.", 2) end
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for _,constraint in ipairs(self.ikConstraints) do
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if constraint.name == constraintName then return constraint end
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end
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return nil
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end
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function SkeletonData:findTransformConstraint (constraintName)
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if not constraintName then error("constraintName cannot be nil.", 2) end
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for _,constraint in ipairs(self.transformConstraints) do
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if constraint.name == constraintName then return constraint end
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end
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return nil
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end
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function SkeletonData:findPathConstraint (constraintName)
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if not constraintName then error("constraintName cannot be nil.", 2) end
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for _,constraint in ipairs(self.pathConstraints) do
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if constraint.name == constraintName then return constraint end
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end
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return nil
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end
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function SkeletonData:findPathConstraintIndex (constraintName)
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if not constraintName then error("constraintName cannot be nil.", 2) end
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for i,constraint in ipairs(self.pathConstraints) do
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if constraint.name == constraintName then return i end
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end
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return -1
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end
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return SkeletonData
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