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Spine Addressables Extensions [Experimental]
This experimental plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime. Please be sure to test this package first and create backups of your project before using.
Usage
First declare your target Material textures as addressable. Then select the SpineAtlasAsset, right-click the SpineAtlasAsset Inspector heading and select 'Add Addressables Loader'. This generates an 'AddressableTextureLoader' asset providing configuration parameters and sets up low-resolution placeholder textures which are automatically assigned in a pre-build step when building your game executable.