mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
174 lines
7.6 KiB
C++
174 lines
7.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePathConstraintData.h"
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#include "SpineCommon.h"
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#include "SpineSkeletonDataResource.h"
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void SpinePathConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraintData::get_bones);
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ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraintData::get_target);
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ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraintData::set_target);
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ClassDB::bind_method(D_METHOD("get_position_mode"), &SpinePathConstraintData::get_position_mode);
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ClassDB::bind_method(D_METHOD("set_position_mode", "v"), &SpinePathConstraintData::set_position_mode);
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ClassDB::bind_method(D_METHOD("get_spacing_mode"), &SpinePathConstraintData::get_spacing_mode);
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ClassDB::bind_method(D_METHOD("set_spacing_mode", "v"), &SpinePathConstraintData::set_spacing_mode);
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ClassDB::bind_method(D_METHOD("get_rotate_mode"), &SpinePathConstraintData::get_rotate_mode);
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ClassDB::bind_method(D_METHOD("set_rotate_mode", "v"), &SpinePathConstraintData::set_rotate_mode);
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ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpinePathConstraintData::get_offset_rotation);
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ClassDB::bind_method(D_METHOD("set_offset_rotation", "v"), &SpinePathConstraintData::set_offset_rotation);
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ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraintData::get_position);
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ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraintData::set_position);
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ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraintData::get_spacing);
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ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraintData::set_spacing);
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ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraintData::get_mix_rotate);
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ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraintData::set_mix_rotate);
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ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraintData::get_mix_x);
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ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraintData::set_mix_x);
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ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraintData::get_mix_y);
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ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraintData::set_mix_y);
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}
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Array SpinePathConstraintData::get_bones() {
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Array result;
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SPINE_CHECK(get_spine_constraint_data(), result)
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auto bones = get_spine_constraint_data()->getBones();
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result.resize((int) bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(get_spine_owner(), bones[i]);
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result[i] = bone_ref;
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}
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return result;
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}
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Ref<SpineSlotData> SpinePathConstraintData::get_target() {
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SPINE_CHECK(get_spine_constraint_data(), nullptr)
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auto slot = get_spine_constraint_data()->getTarget();
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if (!slot) return nullptr;
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Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
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slot_ref->set_spine_object(get_spine_owner(), slot);
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return slot_ref;
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}
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void SpinePathConstraintData::set_target(Ref<SpineSlotData> v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setTarget(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr);
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}
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SpineConstant::PositionMode SpinePathConstraintData::get_position_mode() {
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SPINE_CHECK(get_spine_constraint_data(), SpineConstant::PositionMode_Fixed)
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return (SpineConstant::PositionMode) get_spine_constraint_data()->getPositionMode();
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}
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void SpinePathConstraintData::set_position_mode(SpineConstant::PositionMode v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setPositionMode((spine::PositionMode) v);
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}
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SpineConstant::SpacingMode SpinePathConstraintData::get_spacing_mode() {
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SPINE_CHECK(get_spine_constraint_data(), SpineConstant::SpacingMode_Fixed)
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return (SpineConstant::SpacingMode) get_spine_constraint_data()->getSpacingMode();
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}
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void SpinePathConstraintData::set_spacing_mode(SpineConstant::SpacingMode v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setSpacingMode((spine::SpacingMode) v);
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}
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SpineConstant::RotateMode SpinePathConstraintData::get_rotate_mode() {
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SPINE_CHECK(get_spine_constraint_data(), SpineConstant::RotateMode_Tangent)
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return (SpineConstant::RotateMode) get_spine_constraint_data()->getRotateMode();
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}
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void SpinePathConstraintData::set_rotate_mode(SpineConstant::RotateMode v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setRotateMode((spine::RotateMode) v);
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}
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float SpinePathConstraintData::get_offset_rotation() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetRotation();
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}
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void SpinePathConstraintData::set_offset_rotation(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setOffsetRotation(v);
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}
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float SpinePathConstraintData::get_position() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getPosition();
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}
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void SpinePathConstraintData::set_position(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setPosition(v);
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}
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float SpinePathConstraintData::get_spacing() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getSpacing();
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}
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void SpinePathConstraintData::set_spacing(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setSpacing(v);
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}
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float SpinePathConstraintData::get_mix_rotate() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixRotate();
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}
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void SpinePathConstraintData::set_mix_rotate(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setMixRotate(v);
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}
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float SpinePathConstraintData::get_mix_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixX();
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}
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void SpinePathConstraintData::set_mix_x(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setMixX(v);
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}
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float SpinePathConstraintData::get_mix_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixY();
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}
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void SpinePathConstraintData::set_mix_y(float v) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setMixY(v);
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}
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