mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
143 lines
6.1 KiB
C++
143 lines
6.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineTransformConstraintData.h"
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#include "SpineCommon.h"
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void SpineTransformConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bones"), &SpineTransformConstraintData::get_bones);
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ClassDB::bind_method(D_METHOD("get_target"), &SpineTransformConstraintData::get_target);
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ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpineTransformConstraintData::get_mix_rotate);
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ClassDB::bind_method(D_METHOD("get_mix_x"), &SpineTransformConstraintData::get_mix_x);
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ClassDB::bind_method(D_METHOD("get_mix_y"), &SpineTransformConstraintData::get_mix_y);
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ClassDB::bind_method(D_METHOD("get_mix_scale_x"), &SpineTransformConstraintData::get_mix_scale_x);
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ClassDB::bind_method(D_METHOD("get_mix_scale_y"), &SpineTransformConstraintData::get_mix_scale_y);
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ClassDB::bind_method(D_METHOD("get_mix_shear_y"), &SpineTransformConstraintData::get_mix_shear_y);
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ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpineTransformConstraintData::get_offset_rotation);
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ClassDB::bind_method(D_METHOD("get_offset_x"), &SpineTransformConstraintData::get_offset_x);
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ClassDB::bind_method(D_METHOD("get_offset_y"), &SpineTransformConstraintData::get_offset_y);
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ClassDB::bind_method(D_METHOD("get_offset_scale_x"), &SpineTransformConstraintData::get_offset_scale_x);
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ClassDB::bind_method(D_METHOD("get_offset_scale_y"), &SpineTransformConstraintData::get_offset_scale_y);
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ClassDB::bind_method(D_METHOD("get_offset_shear_y"), &SpineTransformConstraintData::get_offset_shear_y);
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ClassDB::bind_method(D_METHOD("is_relative"), &SpineTransformConstraintData::is_relative);
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ClassDB::bind_method(D_METHOD("is_local"), &SpineTransformConstraintData::is_local);
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}
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Array SpineTransformConstraintData::get_bones() {
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Array result;
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SPINE_CHECK(get_spine_constraint_data(), result)
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auto bones = get_spine_constraint_data()->getBones();
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result.resize((int) bones.size());
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for (int i = 0; i < (int) bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(get_spine_owner(), bones[i]);
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result[i] = bone_ref;
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}
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return result;
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}
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Ref<SpineBoneData> SpineTransformConstraintData::get_target() {
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SPINE_CHECK(get_spine_constraint_data(), nullptr)
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auto bone = get_spine_constraint_data()->getTarget();
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if (!bone) return nullptr;
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Ref<SpineBoneData> slot_ref(memnew(SpineBoneData));
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slot_ref->set_spine_object(get_spine_owner(), bone);
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return slot_ref;
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}
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float SpineTransformConstraintData::get_mix_rotate() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixRotate();
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}
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float SpineTransformConstraintData::get_mix_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixX();
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}
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float SpineTransformConstraintData::get_mix_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixY();
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}
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float SpineTransformConstraintData::get_mix_scale_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixScaleX();
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}
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float SpineTransformConstraintData::get_mix_scale_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixScaleY();
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}
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float SpineTransformConstraintData::get_mix_shear_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getMixShearY();
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}
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float SpineTransformConstraintData::get_offset_rotation() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetRotation();
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}
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float SpineTransformConstraintData::get_offset_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetX();
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}
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float SpineTransformConstraintData::get_offset_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetY();
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}
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float SpineTransformConstraintData::get_offset_scale_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetScaleX();
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}
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float SpineTransformConstraintData::get_offset_scale_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetScaleY();
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}
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float SpineTransformConstraintData::get_offset_shear_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffsetShearY();
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}
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bool SpineTransformConstraintData::is_relative() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->isRelative();
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}
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bool SpineTransformConstraintData::is_local() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->isLocal();
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}
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