mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
78 lines
3.1 KiB
Dart
78 lines
3.1 KiB
Dart
///
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/// Spine Runtimes License Agreement
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/// Last updated April 5, 2025. Replaces all prior versions.
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///
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/// Copyright (c) 2013-2025, Esoteric Software LLC
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///
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/// Integration of the Spine Runtimes into software or otherwise creating
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/// derivative works of the Spine Runtimes is permitted under the terms and
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/// conditions of Section 2 of the Spine Editor License Agreement:
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/// http://esotericsoftware.com/spine-editor-license
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///
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/// Otherwise, it is permitted to integrate the Spine Runtimes into software
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/// or otherwise create derivative works of the Spine Runtimes (collectively,
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/// "Products"), provided that each user of the Products must obtain their own
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/// Spine Editor license and redistribution of the Products in any form must
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/// include this license and copyright notice.
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///
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/// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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/// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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/// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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/// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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///
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import 'package:spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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class DebugRendering extends StatelessWidget {
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const DebugRendering({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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reportLeaks();
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const debugRenderer = DebugRenderer();
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final controller = SpineWidgetController(onInitialized: (controller) {
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controller.animationState.setAnimationByName(0, "walk", true);
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}, onBeforePaint: (controller, canvas) {
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// Save the current transform and other canvas state
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canvas.save();
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// Get the current canvas transform an invert it, so we can work in the
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// canvas coordinate system.
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final currentMatrix = canvas.getTransform();
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final invertedMatrix = Matrix4.tryInvert(Matrix4.fromFloat64List(currentMatrix));
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if (invertedMatrix != null) {
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canvas.transform(invertedMatrix.storage);
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}
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// Draw something.
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final Paint paint = Paint()
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..color = Colors.black
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..strokeWidth = 2.0;
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canvas.drawLine(
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Offset(0, 0),
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Offset(canvas.getLocalClipBounds().width, canvas.getLocalClipBounds().height),
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paint,
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);
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// Restore the old transform and canvas state
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canvas.restore();
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}, onAfterPaint: (controller, canvas, commands) {
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debugRenderer.render(controller.drawable, canvas, commands);
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});
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return Scaffold(
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appBar: AppBar(title: const Text('Debug Renderer')),
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body: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
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);
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}
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}
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