spine-runtimes/spine-ue4/Source/SpineUE4/MySceneComponent.cpp
2021-07-01 10:40:18 +02:00

30 lines
897 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "MySceneComponent.h"
#include "SpineUE4.h"
#include "spine/spine.h"
// Sets default values for this component's properties
UMySceneComponent::UMySceneComponent(const FObjectInitializer &ObjectInitializer) : USpineSkeletonRendererComponent(ObjectInitializer) {
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
}
// Called when the game starts
void UMySceneComponent::BeginPlay() {
Super::BeginPlay();
// ...
}
// Called every frame
void UMySceneComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) {
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}