88 lines
3.5 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_MathUtil_h
#define Spine_MathUtil_h
#include <spine/SpineObject.h>
#include <float.h>
#include <string.h>
namespace Spine {
static const float PI = 3.1415927f;
static const float PI_2 = PI * 2;
static const float RAD_DEG = (180.0f / PI);
static const float DEG_RAD = (PI / 180.0f);
class MathUtil : public SpineObject {
public:
MathUtil();
template <typename T> static inline T min(T a, T b) { return a < b ? a : b; }
template <typename T> static inline T max(T a, T b) { return a > b ? a : b; }
static int sign(float val);
static bool areFloatsPracticallyEqual(float A, float B, float maxDiff = 0.0000000000000001f, float maxRelDiff = FLT_EPSILON);
static float clamp(float x, float lower, float upper);
static float abs(float v);
/// Returns the sine in radians from a lookup table.
static float sin(float radians);
/// Returns the cosine in radians from a lookup table.
static float cos(float radians);
/// Returns the sine in radians from a lookup table.
static float sinDeg(float degrees);
/// Returns the cosine in radians from a lookup table.
static float cosDeg(float degrees);
/// Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
/// degrees), largest error of 0.00488 radians (0.2796 degrees).
static float atan2(float y, float x);
static float acos(float v);
static float sqrt(float v);
static float fmod(float a, float b);
static bool isNan(float v);
};
}
#endif /* Spine_MathUtil_h */