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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonJson_h
#define Spine_SkeletonJson_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/String.h>
namespace Spine {
class CurveTimeline;
class VertexAttachment;
class Animation;
class Json;
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class String;
class SkeletonJson : public SpineObject {
public:
explicit SkeletonJson(Atlas* atlas);
explicit SkeletonJson(AttachmentLoader* attachmentLoader);
~SkeletonJson();
SkeletonData* readSkeletonDataFile(const String& path);
SkeletonData* readSkeletonData(const char* json);
void setScale (float scale) { _scale = scale; }
String& getError() { return _error; }
String toString() const;
private:
AttachmentLoader* _attachmentLoader;
Vector<LinkedMesh*> _linkedMeshes;
float _scale;
const bool _ownsLoader;
String _error;
static float toColor(const char* value, int index);
static void readCurve(Json* frame, CurveTimeline* timeline, int frameIndex);
Animation* readAnimation(Json* root, SkeletonData *skeletonData);
void readVertices(Json* attachmentMap, VertexAttachment* attachment, int verticesLength);
void setError(Json* root, const String& value1, const String& value2);
};
}
#endif /* Spine_SkeletonJson_h */