spine-runtimes/spine-ts/core/src/SharedAssetManager.ts
NathanSweet 7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00

187 lines
6.4 KiB
TypeScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
class Assets {
clientId: string;
toLoad = new Array<string>();
assets: Map<any> = {};
textureLoader: (image: HTMLImageElement) => any;
constructor(clientId: string) {
this.clientId = clientId;
}
loaded() {
var i = 0;
for (var v in this.assets) i++;
return i;
}
}
export class SharedAssetManager implements Disposable {
private pathPrefix: string;
private clientAssets: Map<Assets> = {};
private queuedAssets: Map<string> = {};
private rawAssets: Map<any> = {}
private errors: Map<string> = {};
constructor (pathPrefix: string = "") {
this.pathPrefix = pathPrefix;
}
private queueAsset(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): boolean {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined) {
clientAssets = new Assets(clientId);
this.clientAssets[clientId] = clientAssets;
}
if (textureLoader !== null) clientAssets.textureLoader = textureLoader;
clientAssets.toLoad.push(path);
// check if already queued, in which case we can skip actual
// loading
if (this.queuedAssets[path] === path) {
return false;
} else {
this.queuedAssets[path] = path;
return true;
}
}
loadText(clientId: string, path: string) {
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path)) return;
let request = new XMLHttpRequest();
request.onreadystatechange = () => {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
this.rawAssets[path] = request.responseText;
} else {
this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
}
}
};
request.open("GET", path, true);
request.send();
}
loadJson(clientId: string, path: string) {
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, null, path)) return;
let request = new XMLHttpRequest();
request.onreadystatechange = () => {
if (request.readyState == XMLHttpRequest.DONE) {
if (request.status >= 200 && request.status < 300) {
this.rawAssets[path] = JSON.parse(request.responseText);
} else {
this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
}
}
};
request.open("GET", path, true);
request.send();
}
loadTexture (clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string) {
path = this.pathPrefix + path;
if (!this.queueAsset(clientId, textureLoader, path)) return;
let img = new Image();
img.src = path;
img.crossOrigin = "anonymous";
img.onload = (ev) => {
this.rawAssets[path] = img;
}
img.onerror = (ev) => {
this.errors[path] = `Couldn't load image ${path}`;
}
}
get (clientId: string, path: string) {
path = this.pathPrefix + path;
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined) return true;
return clientAssets.assets[path];
}
private updateClientAssets(clientAssets: Assets): void {
for (var i = 0; i < clientAssets.toLoad.length; i++) {
var path = clientAssets.toLoad[i];
var asset = clientAssets.assets[path];
if (asset === null || asset === undefined) {
var rawAsset = this.rawAssets[path];
if (rawAsset === null || rawAsset === undefined) continue;
if (rawAsset instanceof HTMLImageElement) {
clientAssets.assets[path] = clientAssets.textureLoader(<HTMLImageElement>rawAsset);
} else {
clientAssets.assets[path] = rawAsset;
}
}
}
}
isLoadingComplete (clientId: string): boolean {
var clientAssets = this.clientAssets[clientId];
if (clientAssets === null || clientAssets === undefined) return true;
this.updateClientAssets(clientAssets);
return clientAssets.toLoad.length == clientAssets.loaded();
}
/*remove (clientId: string, path: string) {
path = this.pathPrefix + path;
let asset = this.assets[path];
if ((<any>asset).dispose) (<any>asset).dispose();
this.assets[path] = null;
}
removeAll () {
for (let key in this.assets) {
let asset = this.assets[key];
if ((<any>asset).dispose) (<any>asset).dispose();
}
this.assets = {};
}*/
dispose () {
// this.removeAll();
}
hasErrors() {
return Object.keys(this.errors).length > 0;
}
getErrors() {
return this.errors;
}
}
}