2019-06-19 16:13:09 +02:00

87 lines
2.9 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_IKCONSTRAINTDATA_H_
#define SPINE_IKCONSTRAINTDATA_H_
#include <spine/dll.h>
#include <spine/BoneData.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spIkConstraintData {
const char* const name;
int order;
int /*boolean*/ skinRequired;
int bonesCount;
spBoneData** bones;
spBoneData* target;
int bendDirection;
int /*boolean*/ compress;
int /*boolean*/ stretch;
int /*boolean*/ uniform;
float mix;
float softness;
#ifdef __cplusplus
spIkConstraintData() :
name(0),
order(0),
skinRequired(0),
bonesCount(0),
bones(0),
target(0),
bendDirection(0),
compress(0),
stretch(0),
uniform(0),
mix(0),
softness(0) {
}
#endif
} spIkConstraintData;
SP_API spIkConstraintData* spIkConstraintData_create (const char* name);
SP_API void spIkConstraintData_dispose (spIkConstraintData* self);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraintData IkConstraintData;
#define IkConstraintData_create(...) spIkConstraintData_create(__VA_ARGS__)
#define IkConstraintData_dispose(...) spIkConstraintData_dispose(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_IKCONSTRAINTDATA_H_ */