mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_RegionAttachment_h
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#define Spine_RegionAttachment_h
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#include <spine/Attachment.h>
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#include <spine/Vector.h>
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#include <spine/Color.h>
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#include <string>
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#include <spine/HasRendererObject.h>
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#define NUM_UVS 8
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namespace spine {
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class Bone;
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/// Attachment that displays a texture region.
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class SP_API RegionAttachment : public Attachment, public HasRendererObject {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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friend class AtlasAttachmentLoader;
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RTTI_DECL
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public:
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explicit RegionAttachment(const String& name);
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void updateOffset();
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void setUVs(float u, float v, float u2, float v2, bool rotate);
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/// Transforms the attachment's four vertices to world coordinates.
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/// @param bone The parent bone.
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/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + 8.
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/// @param offset The worldVertices index to begin writing values.
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/// @param stride The number of worldVertices entries between the value pairs written.
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void computeWorldVertices(Bone& bone, float *worldVertices, size_t offset, size_t stride = 2);
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void computeWorldVertices(Bone& bone, Vector<float>& worldVertices, size_t offset, size_t stride = 2);
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float getX();
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void setX(float inValue);
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float getY();
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void setY(float inValue);
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float getRotation();
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void setRotation(float inValue);
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float getScaleX();
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void setScaleX(float inValue);
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float getScaleY();
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void setScaleY(float inValue);
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float getWidth();
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void setWidth(float inValue);
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float getHeight();
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void setHeight(float inValue);
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Color& getColor();
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const String& getPath();
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void setPath(const String& inValue);
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float getRegionOffsetX();
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void setRegionOffsetX(float inValue);
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float getRegionOffsetY();
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void setRegionOffsetY(float inValue);
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float getRegionWidth();
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void setRegionWidth(float inValue);
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float getRegionHeight();
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void setRegionHeight(float inValue);
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float getRegionOriginalWidth();
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void setRegionOriginalWidth(float inValue);
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float getRegionOriginalHeight();
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void setRegionOriginalHeight(float inValue);
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Vector<float>& getOffset();
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Vector<float>& getUVs();
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private:
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static const int BLX;
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static const int BLY;
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static const int ULX;
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static const int ULY;
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static const int URX;
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static const int URY;
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static const int BRX;
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static const int BRY;
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float _x, _y, _rotation, _scaleX, _scaleY, _width, _height;
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float _regionOffsetX, _regionOffsetY, _regionWidth, _regionHeight, _regionOriginalWidth, _regionOriginalHeight;
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Vector<float> _vertexOffset;
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Vector<float> _uvs;
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String _path;
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float _regionU;
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float _regionV;
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float _regionU2;
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float _regionV2;
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Color _color;
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};
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}
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#endif /* Spine_RegionAttachment_h */
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