2018-12-03 17:12:03 +01:00

482 lines
15 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <iostream>
#include <spine/spine-sfml.h>
#include <spine/Debug.h>
#include <SFML/Graphics.hpp>
using namespace std;
using namespace spine;
#include <memory>
template<typename T, typename... Args>
unique_ptr<T> make_unique(Args&&... args) {
return unique_ptr<T>(new T(forward<Args>(args)...));
}
void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
switch (type) {
case EventType_Start:
printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Interrupt:
printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_End:
printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Complete:
printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Dispose:
printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Event:
printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
event->getStringValue().buffer(), event->getVolume(), event->getBalance());
break;
}
fflush(stdout);
}
shared_ptr<SkeletonData> readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) {
SkeletonJson json(atlas);
json.setScale(scale);
auto skeletonData = json.readSkeletonDataFile(filename);
if (!skeletonData) {
printf("%s\n", json.getError().buffer());
exit(0);
}
return shared_ptr<SkeletonData>(skeletonData);
}
shared_ptr<SkeletonData> readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
SkeletonBinary binary(atlas);
binary.setScale(scale);
auto skeletonData = binary.readSkeletonDataFile(filename);
if (!skeletonData) {
printf("%s\n", binary.getError().buffer());
exit(0);
}
return shared_ptr<SkeletonData>(skeletonData);
}
void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
const char* jsonName, const char* binaryName, const char* atlasName,
float scale) {
SFMLTextureLoader textureLoader;
auto atlas = make_unique<Atlas>(atlasName, &textureLoader);
auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
func(skeletonData.get(), atlas.get());
skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
func(skeletonData.get(), atlas.get());
}
void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonBounds bounds;
// Configure mixing.
AnimationStateData stateData(skeletonData);
stateData.setMix("walk", "jump", 0.2f);
stateData.setMix("jump", "run", 0.2f);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setToSetupPose();
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform();
Slot* headSlot = skeleton->findSlot("head");
drawable.state->setListener(callback);
drawable.state->addAnimation(0, "walk", true, 0);
drawable.state->addAnimation(0, "jump", false, 3);
drawable.state->addAnimation(0, "run", true, 0);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
bounds.update(*skeleton, true);
sf::Vector2i position = sf::Mouse::getPosition(window);
if (bounds.containsPoint((float)position.x, (float)position.y)) {
headSlot->getColor().g = 0;
headSlot->getColor().b = 0;
} else {
headSlot->getColor().g = 1;
headSlot->getColor().b = 1;
}
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void goblins (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setSkin("goblin");
skeleton->setSlotsToSetupPose();
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "walk", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void raptor (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
PowInterpolation pow2(2);
PowOutInterpolation powOut2(2);
SwirlVertexEffect effect(400, powOut2);
effect.setCenterY(-200);
drawable.vertexEffect = &effect;
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "walk", true);
drawable.state->addAnimation(1, "gun-grab", false, 2);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
float swirlTime = 0;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
swirlTime += delta;
float percent = MathUtil::fmod(swirlTime, 2);
if (percent > 1) percent = 1 - (percent - 1);
effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent));
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void tank (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(500, 590);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "drive", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void vine (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "grow", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(100, 590);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "sneak", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void stretchymanStrechyIk (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
drawable->timeScale = 1;
drawable->setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable->skeleton;
skeleton->setPosition(100, 590);
skeleton->updateWorldTransform();
drawable->state->setAnimation(0, "sneak", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable->update(delta);
window.clear();
window.draw(*drawable);
window.display();
}
delete drawable;
}
void coin (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(320, 320);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "animation", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
float swirlTime = 0;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void owl (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton* skeleton = drawable.skeleton;
skeleton->setPosition(320, 400);
skeleton->updateWorldTransform();
drawable.state->setAnimation(0, "idle", true);
drawable.state->setAnimation(1, "blink", true);
TrackEntry* left = drawable.state->setAnimation(2, "left", true);
TrackEntry* right = drawable.state->setAnimation(3, "right", true);
TrackEntry* up = drawable.state->setAnimation(4, "up", true);
TrackEntry* down = drawable.state->setAnimation(5, "down", true);
left->setAlpha(0);
left->setMixBlend(MixBlend_Add);
right->setAlpha(0);
right->setMixBlend(MixBlend_Add);
up->setAlpha(0);
up->setMixBlend(MixBlend_Add);
down->setAlpha(0);
down->setMixBlend(MixBlend_Add);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
if (event.type == sf::Event::MouseMoved) {
float x = event.mouseMove.x / 640.0f;
left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
float y = event.mouseMove.y / 640.0f;
down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
}
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
/**
* Used for debugging purposes during runtime development
*/
void test (SkeletonData* skeletonData, Atlas* atlas) {
Skeleton skeleton(skeletonData);
AnimationStateData animationStateData(skeletonData);
AnimationState animationState(&animationStateData);
animationState.setAnimation(0, "idle", true);
float d = 3;
for (int i = 0; i < 1; i++) {
animationState.update(d);
animationState.apply(skeleton);
skeleton.updateWorldTransform();
d += 0.1f;
}
}
int main () {
DebugExtension dbgExtension(SpineExtension::getInstance());
SpineExtension::setInstance(&dbgExtension);
testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
testcase(stretchymanStrechyIk, "data/stretchyman-stretchy-ik-pro.json", "data/stretchyman-stretchy-ik-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
dbgExtension.reportLeaks();
return 0;
}