mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 00:30:12 +08:00
55 lines
1.6 KiB
JavaScript
55 lines
1.6 KiB
JavaScript
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/// <reference path="../../spine-core/src/index.ts" />
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/// <reference path="../../spine-canvas/src/index.ts" />
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/// <reference path="../../spine-webgl/src/index.ts" />
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/// <reference path="../src/index.ts" />
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: {
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preload: preload,
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create: create,
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update: update,
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},
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plugins: {
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scene: [
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{ key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
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]
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}
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};
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let game = new Phaser.Game(config);
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let debug;
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function preload () {
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this.load.spineJson("raptor-data", "assets/raptor-pro.json");
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this.load.spineAtlas("raptor-atlas", "assets/raptor-pma.atlas");
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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this.load.image("nyan", "nyan.png");
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let canvas = document.querySelector("#game-canvas");
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}
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function create () {
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let plugin = this.spine;
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let x = 25;
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let y = 60;
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for (let j = 0; j < 10; j++, y+= 600 / 10) {
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for (let i = 0; i < 20; i++, x += 800 / 20) {
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let obj = Math.random() > 0.5
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? this.add.spine(x, y, 'spineboy-data', "spineboy-atlas")
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: this.add.spine(x, y, 'raptor-data', "raptor-atlas");
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obj.animationState.setAnimation(0, "walk", true);
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obj.scale = 0.1;
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}
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x = 25;
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}
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debug = this.add.text(0, 600 - 40, "FPS: ");
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}
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function update () {
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debug.setText("draw calls: " + spine.PolygonBatcher.getAndResetGlobalDrawCalls() + "\ndelta: " + game.loop.delta);
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} |