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//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
/// Property enum
enum Property {
rotate(0),
x(1),
y(2),
scaleX(3),
scaleY(4),
shearX(5),
shearY(6),
inherit(7),
rgb(8),
alpha(9),
rgb2(10),
attachment(11),
deform(12),
event(13),
drawOrder(14),
ikConstraint(15),
transformConstraint(16),
pathConstraintPosition(17),
pathConstraintSpacing(18),
pathConstraintMix(19),
physicsConstraintInertia(20),
physicsConstraintStrength(21),
physicsConstraintDamping(22),
physicsConstraintMass(23),
physicsConstraintWind(24),
physicsConstraintGravity(25),
physicsConstraintMix(26),
physicsConstraintReset(27),
sequence(28),
sliderTime(29),
sliderMix(30),
drawOrderFolder(31);
const Property(this.value);
final int value;
static Property fromValue(int value) {
return values.firstWhere(
(e) => e.value == value,
orElse: () => throw ArgumentError('Invalid Property value: $value'),
);
}
}