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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 14:24:53 +08:00
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spine-runtimes/spine-ue4/Content
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badlogic 00b9ae60eb [ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
2016-12-14 16:57:09 +01:00
..
Goblins
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
Maps
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
2016-12-14 16:57:09 +01:00
Raptor
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
SpineBoy
[ue4] Reworked material generation so we can implement (most) blend modes
2016-12-14 11:32:47 +01:00
Tank
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
2016-12-12 15:10:44 +01:00
Test
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
2016-12-14 16:57:09 +01:00
Vine
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
2016-12-13 14:54:17 +01:00
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