spine-runtimes/spine-godot/spine_godot/SpineSkeletonFileResource.h

88 lines
3.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
class SpineSkeletonFileResource : public Resource {
GDCLASS(SpineSkeletonFileResource, Resource);
protected:
static void _bind_methods();
String json;
Vector<uint8_t> binary;
public:
bool is_binary() { return binary.size() > 0; }
const Vector<uint8_t> &get_binary() { return binary; }
const String &get_json() { return json; }
Error load_from_file(const String &path);
Error save_to_file(const String &path);
};
class SpineSkeletonFileResourceFormatLoader : public ResourceFormatLoader {
GDCLASS(SpineSkeletonFileResourceFormatLoader, ResourceFormatLoader);
public:
#if VERSION_MAJOR > 3
RES load(const String &path, const String &original_path, Error *error, bool use_sub_threads, float *progress, CacheMode cache_mode);
#else
RES load(const String &path, const String &original_path, Error *error) override;
#endif
void get_recognized_extensions(List<String> *extensions) const override;
bool handles_type(const String &type) const override;
String get_resource_type(const String &path) const override;
};
class SpineSkeletonFileResourceFormatSaver : public ResourceFormatSaver {
GDCLASS(SpineSkeletonFileResourceFormatSaver, ResourceFormatSaver);
public:
#if VERSION_MAJOR > 3
Error save(const RES &resource, const String &path, uint32_t flags) override;
#else
Error save(const String &path, const RES &resource, uint32_t flags) override;
#endif
void get_recognized_extensions(const RES &resource, List<String> *p_extensions) const override;
bool recognize(const RES &p_resource) const override;
};