Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders
History
Harald Csaszar dc236901a6 Merge branch '4.1' into 4.2-beta
2022-11-04 17:37:48 +01:00
..
2D
[unity] Fixed URP lit shaders ignoring straight alpha settings during fallback to unlit. Affected SkeletonRenderTexture. Closes #2044.
2022-03-15 19:17:51 +01:00
Include
Merge branch '4.1' into 4.2-beta
2022-11-04 17:37:48 +01:00
Outline
[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
2D.meta
…
Include.meta
…
Outline.meta
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
2020-03-27 16:56:33 +01:00
Spine-Skeleton-URP.shader
[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.
2022-09-27 20:17:51 +02:00
Spine-Skeleton-URP.shader.meta
…
Spine-SkeletonLit-URP.shader
[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
2022-11-04 17:34:42 +01:00
Spine-SkeletonLit-URP.shader.meta
…
Spine-Sprite-URP.shader
Merge branch '4.1' into 4.2-beta
2022-11-04 17:37:48 +01:00
Spine-Sprite-URP.shader.meta
…
Powered by Gitea Version: 1.23.4 Page: 2371ms Template: 201ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API