mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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78 lines
3.3 KiB
C#
78 lines
3.3 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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public class Menus {
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[MenuItem("Assets/Create/Spine Atlas")]
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static public void CreateAtlas () {
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CreateAsset<AtlasAsset>("New Atlas");
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}
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[MenuItem("Assets/Create/Spine SkeletonData")]
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static public void CreateSkeletonData () {
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CreateAsset<SkeletonDataAsset>("New SkeletonData");
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}
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static private void CreateAsset <T> (String name) where T : ScriptableObject {
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var dir = "Assets/";
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var selected = Selection.activeObject;
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if (selected != null) {
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var assetDir = AssetDatabase.GetAssetPath(selected.GetInstanceID());
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if (assetDir.Length > 0 && Directory.Exists(assetDir))
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dir = assetDir + "/";
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}
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ScriptableObject asset = ScriptableObject.CreateInstance<T>();
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AssetDatabase.CreateAsset(asset, dir + name + ".asset");
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AssetDatabase.SaveAssets();
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = asset;
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}
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[MenuItem("GameObject/Create Other/Spine SkeletonRenderer")]
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static public void CreateSkeletonRendererGameObject () {
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GameObject gameObject = new GameObject("New SkeletonRenderer", typeof(SkeletonRenderer));
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = gameObject;
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}
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[MenuItem("GameObject/Create Other/Spine SkeletonAnimation")]
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static public void CreateSkeletonAnimationGameObject () {
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GameObject gameObject = new GameObject("New SkeletonAnimation", typeof(SkeletonAnimation));
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = gameObject;
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}
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}
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