spine-runtimes/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs

973 lines
29 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
/*****************************************************************************
* Automatic import and advanced preview added by Mitch Thompson
* Full irrevocable rights and permissions granted to Esoteric Software
*****************************************************************************/
using System;
using System.Collections.Generic;
using UnityEditor;
#if !UNITY_4_3
using UnityEditor.AnimatedValues;
#endif
using UnityEngine;
using Spine;
[CustomEditor(typeof(SkeletonDataAsset))]
public class SkeletonDataAssetInspector : Editor {
static bool showAnimationStateData = true;
static bool showAnimationList = true;
static bool showSlotList = false;
static bool showAttachments = false;
static bool showBaking = true;
static bool bakeAnimations = true;
static bool bakeIK = true;
static SendMessageOptions bakeEventOptions = SendMessageOptions.DontRequireReceiver;
private SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix, controller;
#if SPINE_TK2D
private SerializedProperty spriteCollection;
#endif
private bool m_initialized = false;
private SkeletonDataAsset m_skeletonDataAsset;
private SkeletonData m_skeletonData;
private string m_skeletonDataAssetGUID;
private bool needToSerialize;
List<string> warnings = new List<string>();
void OnEnable () {
SpineEditorUtilities.ConfirmInitialization();
try {
atlasAssets = serializedObject.FindProperty("atlasAssets");
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
scale = serializedObject.FindProperty("scale");
fromAnimation = serializedObject.FindProperty("fromAnimation");
toAnimation = serializedObject.FindProperty("toAnimation");
duration = serializedObject.FindProperty("duration");
defaultMix = serializedObject.FindProperty("defaultMix");
controller = serializedObject.FindProperty("controller");
#if SPINE_TK2D
spriteCollection = serializedObject.FindProperty("spriteCollection");
#endif
m_skeletonDataAsset = (SkeletonDataAsset)target;
m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
EditorApplication.update += Update;
} catch {
}
m_skeletonData = m_skeletonDataAsset.GetSkeletonData(true);
showBaking = EditorPrefs.GetBool("SkeletonDataAssetInspector_showBaking", true);
RepopulateWarnings();
}
void OnDestroy () {
m_initialized = false;
EditorApplication.update -= Update;
this.DestroyPreviewInstances();
if (this.m_previewUtility != null) {
this.m_previewUtility.Cleanup();
this.m_previewUtility = null;
}
}
override public void OnInspectorGUI () {
serializedObject.Update();
EditorGUI.BeginChangeCheck();
#if !SPINE_TK2D
EditorGUILayout.PropertyField(atlasAssets, true);
#else
EditorGUI.BeginDisabledGroup(spriteCollection.objectReferenceValue != null);
EditorGUILayout.PropertyField(atlasAssets, true);
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(spriteCollection, true);
#endif
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
if (EditorGUI.EndChangeCheck()) {
if (serializedObject.ApplyModifiedProperties()) {
if (m_previewUtility != null) {
m_previewUtility.Cleanup();
m_previewUtility = null;
}
RepopulateWarnings();
OnEnable();
return;
}
}
if (m_skeletonData != null) {
DrawMecanim();
DrawAnimationStateInfo();
DrawAnimationList();
DrawSlotList();
DrawBaking();
} else {
DrawReimportButton();
//Show Warnings
foreach (var str in warnings)
EditorGUILayout.LabelField(new GUIContent(str, SpineEditorUtilities.Icons.warning));
}
if(!Application.isPlaying)
serializedObject.ApplyModifiedProperties();
}
void DrawMecanim () {
EditorGUILayout.PropertyField(controller, new GUIContent("Controller", SpineEditorUtilities.Icons.controllerIcon));
if (controller.objectReferenceValue == null) {
if (GUILayout.Button(new GUIContent("Generate Mecanim Controller", SpineEditorUtilities.Icons.controllerIcon), GUILayout.Width(195), GUILayout.Height(20)))
SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
}
}
void DrawBaking () {
bool pre = showBaking;
showBaking = EditorGUILayout.Foldout(showBaking, new GUIContent("Baking", SpineEditorUtilities.Icons.unityIcon));
if (pre != showBaking)
EditorPrefs.SetBool("SkeletonDataAssetInspector_showBaking", showBaking);
if (showBaking) {
EditorGUI.indentLevel++;
bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);
EditorGUI.BeginDisabledGroup(bakeAnimations == false);
{
EditorGUI.indentLevel++;
bakeIK = EditorGUILayout.Toggle("Bake IK", bakeIK);
bakeEventOptions = (SendMessageOptions)EditorGUILayout.EnumPopup("Event Options", bakeEventOptions);
EditorGUI.indentLevel--;
}
EditorGUI.EndDisabledGroup();
EditorGUI.indentLevel++;
GUILayout.BeginHorizontal();
{
if (GUILayout.Button(new GUIContent("Bake All Skins", SpineEditorUtilities.Icons.unityIcon), GUILayout.Height(32), GUILayout.Width(150)))
SkeletonBaker.BakeToPrefab(m_skeletonDataAsset, m_skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
string skinName = "<No Skin>";
if (m_skeletonAnimation != null && m_skeletonAnimation.skeleton != null) {
Skin bakeSkin = m_skeletonAnimation.skeleton.Skin;
if (bakeSkin == null) {
skinName = "Default";
bakeSkin = m_skeletonData.Skins[0];
} else
skinName = m_skeletonAnimation.skeleton.Skin.Name;
bool oops = false;
try {
GUILayout.BeginVertical();
if (GUILayout.Button(new GUIContent("Bake " + skinName, SpineEditorUtilities.Icons.unityIcon), GUILayout.Height(32), GUILayout.Width(250)))
SkeletonBaker.BakeToPrefab(m_skeletonDataAsset, new List<Skin>(new Skin[] { bakeSkin }), "", bakeAnimations, bakeIK, bakeEventOptions);
GUILayout.BeginHorizontal();
GUILayout.Label(new GUIContent("Skins", SpineEditorUtilities.Icons.skinsRoot), GUILayout.Width(50));
if (GUILayout.Button(skinName, EditorStyles.popup, GUILayout.Width(196))) {
SelectSkinContext();
}
GUILayout.EndHorizontal();
} catch {
oops = true;
//GUILayout.BeginVertical();
}
if (!oops)
GUILayout.EndVertical();
}
}
GUILayout.EndHorizontal();
EditorGUI.indentLevel--;
EditorGUI.indentLevel--;
}
}
void DrawReimportButton () {
EditorGUI.BeginDisabledGroup(skeletonJSON.objectReferenceValue == null);
if (GUILayout.Button(new GUIContent("Attempt Reimport", SpineEditorUtilities.Icons.warning))) {
DoReimport();
return;
}
EditorGUI.EndDisabledGroup();
}
void DoReimport () {
SpineEditorUtilities.ImportSpineContent(new string[] { AssetDatabase.GetAssetPath(skeletonJSON.objectReferenceValue) }, true);
if (m_previewUtility != null) {
m_previewUtility.Cleanup();
m_previewUtility = null;
}
RepopulateWarnings();
OnEnable();
EditorUtility.SetDirty(m_skeletonDataAsset);
}
void DrawAnimationStateInfo () {
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
if (!showAnimationStateData)
return;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(defaultMix);
// Animation names
String[] animations = new String[m_skeletonData.Animations.Count];
for (int i = 0; i < animations.Length; i++)
animations[i] = m_skeletonData.Animations[i].Name;
for (int i = 0; i < fromAnimation.arraySize; i++) {
SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
EditorGUILayout.BeginHorizontal();
from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
if (GUILayout.Button("Delete")) {
duration.DeleteArrayElementAtIndex(i);
toAnimation.DeleteArrayElementAtIndex(i);
fromAnimation.DeleteArrayElementAtIndex(i);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Add Mix")) {
duration.arraySize++;
toAnimation.arraySize++;
fromAnimation.arraySize++;
}
EditorGUILayout.Space();
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck()) {
m_skeletonDataAsset.FillStateData();
EditorUtility.SetDirty(m_skeletonDataAsset);
serializedObject.ApplyModifiedProperties();
needToSerialize = true;
}
}
void DrawAnimationList () {
showAnimationList = EditorGUILayout.Foldout(showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
if (!showAnimationList)
return;
if (GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))) {
StopAnimation();
m_skeletonAnimation.skeleton.SetToSetupPose();
m_requireRefresh = true;
}
EditorGUILayout.LabelField("Name", "Duration");
foreach (Spine.Animation a in m_skeletonData.Animations) {
GUILayout.BeginHorizontal();
if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
if (m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a) {
GUI.contentColor = Color.black;
if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
StopAnimation();
}
GUI.contentColor = Color.white;
} else {
if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
PlayAnimation(a.Name, true);
}
}
} else {
GUILayout.Label("?", GUILayout.Width(24));
}
EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
GUILayout.EndHorizontal();
}
}
void DrawSlotList () {
showSlotList = EditorGUILayout.Foldout(showSlotList, new GUIContent("Slots", SpineEditorUtilities.Icons.slotRoot));
if (!showSlotList)
return;
if (m_skeletonAnimation == null || m_skeletonAnimation.skeleton == null)
return;
EditorGUI.indentLevel++;
try {
showAttachments = EditorGUILayout.ToggleLeft("Show Attachments", showAttachments);
} catch {
return;
}
List<Attachment> slotAttachments = new List<Attachment>();
List<string> slotAttachmentNames = new List<string>();
List<string> defaultSkinAttachmentNames = new List<string>();
var defaultSkin = m_skeletonData.Skins[0];
Skin skin = m_skeletonAnimation.skeleton.Skin;
if (skin == null) {
skin = defaultSkin;
}
for (int i = m_skeletonAnimation.skeleton.Slots.Count - 1; i >= 0; i--) {
Slot slot = m_skeletonAnimation.skeleton.Slots[i];
EditorGUILayout.LabelField(new GUIContent(slot.Data.Name, SpineEditorUtilities.Icons.slot));
if (showAttachments) {
EditorGUI.indentLevel++;
slotAttachments.Clear();
slotAttachmentNames.Clear();
defaultSkinAttachmentNames.Clear();
skin.FindNamesForSlot(i, slotAttachmentNames);
skin.FindAttachmentsForSlot(i, slotAttachments);
if (skin != defaultSkin) {
defaultSkin.FindNamesForSlot(i, defaultSkinAttachmentNames);
defaultSkin.FindNamesForSlot(i, slotAttachmentNames);
defaultSkin.FindAttachmentsForSlot(i, slotAttachments);
} else {
defaultSkin.FindNamesForSlot(i, defaultSkinAttachmentNames);
}
for (int a = 0; a < slotAttachments.Count; a++) {
Attachment attachment = slotAttachments[a];
string name = slotAttachmentNames[a];
Texture2D icon = null;
var type = attachment.GetType();
if (type == typeof(RegionAttachment))
icon = SpineEditorUtilities.Icons.image;
else if (type == typeof(MeshAttachment))
icon = SpineEditorUtilities.Icons.mesh;
else if (type == typeof(BoundingBoxAttachment))
icon = SpineEditorUtilities.Icons.boundingBox;
else if (type == typeof(SkinnedMeshAttachment))
icon = SpineEditorUtilities.Icons.weights;
else
icon = SpineEditorUtilities.Icons.warning;
//TODO: Waterboard Nate
//if (name != attachment.Name)
//icon = SpineEditorUtilities.Icons.skinPlaceholder;
bool initialState = slot.Attachment == attachment;
bool toggled = EditorGUILayout.ToggleLeft(new GUIContent(name, icon), slot.Attachment == attachment);
if (!defaultSkinAttachmentNames.Contains(name)) {
Rect skinPlaceHolderIconRect = GUILayoutUtility.GetLastRect();
skinPlaceHolderIconRect.width = SpineEditorUtilities.Icons.skinPlaceholder.width;
skinPlaceHolderIconRect.height = SpineEditorUtilities.Icons.skinPlaceholder.height;
GUI.DrawTexture(skinPlaceHolderIconRect, SpineEditorUtilities.Icons.skinPlaceholder);
}
if (toggled != initialState) {
if (toggled) {
slot.Attachment = attachment;
} else {
slot.Attachment = null;
}
m_requireRefresh = true;
}
}
EditorGUI.indentLevel--;
}
}
EditorGUI.indentLevel--;
}
void RepopulateWarnings () {
warnings.Clear();
if (skeletonJSON.objectReferenceValue == null)
warnings.Add("Missing Skeleton JSON");
else {
if (SpineEditorUtilities.IsSpineJSON((TextAsset)skeletonJSON.objectReferenceValue) == false) {
warnings.Add("Skeleton JSON is not a Valid JSON file");
} else {
bool detectedNullAtlasEntry = false;
List<Atlas> atlasList = new List<Atlas>();
for (int i = 0; i < atlasAssets.arraySize; i++) {
if (atlasAssets.GetArrayElementAtIndex(i).objectReferenceValue == null) {
detectedNullAtlasEntry = true;
break;
} else {
atlasList.Add(((AtlasAsset)atlasAssets.GetArrayElementAtIndex(i).objectReferenceValue).GetAtlas());
}
}
if (detectedNullAtlasEntry)
warnings.Add("AtlasAsset elements cannot be Null");
else {
//get requirements
var missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath((TextAsset)skeletonJSON.objectReferenceValue));
foreach (var atlas in atlasList) {
for (int i = 0; i < missingPaths.Count; i++) {
if (atlas.FindRegion(missingPaths[i]) != null) {
missingPaths.RemoveAt(i);
i--;
}
}
}
foreach (var str in missingPaths)
warnings.Add("Missing Region: '" + str + "'");
}
}
}
}
//preview window stuff
private PreviewRenderUtility m_previewUtility;
private GameObject m_previewInstance;
private Vector2 previewDir;
private SkeletonAnimation m_skeletonAnimation;
//private SkeletonData m_skeletonData;
private static int sliderHash = "Slider".GetHashCode();
private float m_lastTime;
private bool m_playing;
private bool m_requireRefresh;
private Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
private void StopAnimation () {
m_skeletonAnimation.state.ClearTrack(0);
m_playing = false;
}
List<Spine.Event> m_animEvents = new List<Spine.Event>();
List<float> m_animEventFrames = new List<float>();
private void PlayAnimation (string animName, bool loop) {
m_animEvents.Clear();
m_animEventFrames.Clear();
m_skeletonAnimation.state.SetAnimation(0, animName, loop);
Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
foreach (Timeline t in a.Timelines) {
if (t.GetType() == typeof(EventTimeline)) {
EventTimeline et = (EventTimeline)t;
for (int i = 0; i < et.Events.Length; i++) {
m_animEvents.Add(et.Events[i]);
m_animEventFrames.Add(et.Frames[i]);
}
}
}
m_playing = true;
}
private void InitPreview () {
if (this.m_previewUtility == null) {
this.m_lastTime = Time.realtimeSinceStartup;
this.m_previewUtility = new PreviewRenderUtility(true);
this.m_previewUtility.m_Camera.orthographic = true;
this.m_previewUtility.m_Camera.orthographicSize = 1;
this.m_previewUtility.m_Camera.cullingMask = -2147483648;
this.m_previewUtility.m_Camera.nearClipPlane = 0.01f;
this.m_previewUtility.m_Camera.farClipPlane = 1000f;
this.CreatePreviewInstances();
}
}
private void CreatePreviewInstances () {
this.DestroyPreviewInstances();
if (this.m_previewInstance == null) {
try {
string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
m_previewInstance = SpineEditorUtilities.InstantiateSkeletonAnimation((SkeletonDataAsset)target, skinName).gameObject;
m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
m_previewInstance.layer = 0x1f;
m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
m_skeletonAnimation.initialSkinName = skinName;
m_skeletonAnimation.LateUpdate();
m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
m_previewInstance.GetComponent<Renderer>().enabled = false;
m_initialized = true;
AdjustCameraGoals(true);
} catch {
}
}
}
private void DestroyPreviewInstances () {
if (this.m_previewInstance != null) {
DestroyImmediate(this.m_previewInstance);
m_previewInstance = null;
}
m_initialized = false;
}
public override bool HasPreviewGUI () {
//TODO: validate json data
for (int i = 0; i < atlasAssets.arraySize; i++) {
var prop = atlasAssets.GetArrayElementAtIndex(i);
if (prop.objectReferenceValue == null)
return false;
}
return skeletonJSON.objectReferenceValue != null;
}
Texture m_previewTex = new Texture();
public override void OnInteractivePreviewGUI (Rect r, GUIStyle background) {
this.InitPreview();
if (UnityEngine.Event.current.type == EventType.Repaint) {
if (m_requireRefresh) {
this.m_previewUtility.BeginPreview(r, background);
this.DoRenderPreview(true);
this.m_previewTex = this.m_previewUtility.EndPreview();
m_requireRefresh = false;
}
if (this.m_previewTex != null)
GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
}
DrawSkinToolbar(r);
NormalizedTimeBar(r);
//TODO: implement panning
// this.previewDir = Drag2D(this.previewDir, r);
MouseScroll(r);
}
float m_orthoGoal = 1;
Vector3 m_posGoal = new Vector3(0, 0, -10);
double m_adjustFrameEndTime = 0;
private void AdjustCameraGoals (bool calculateMixTime) {
if (this.m_previewInstance == null)
return;
if (calculateMixTime) {
if (m_skeletonAnimation.state.GetCurrent(0) != null) {
m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
}
}
GameObject go = this.m_previewInstance;
Bounds bounds = go.GetComponent<Renderer>().bounds;
m_orthoGoal = bounds.size.y;
m_posGoal = bounds.center + new Vector3(0, 0, -10);
}
private void AdjustCameraGoals () {
AdjustCameraGoals(false);
}
private void AdjustCamera () {
if (m_previewUtility == null)
return;
if (EditorApplication.timeSinceStartup < m_adjustFrameEndTime) {
AdjustCameraGoals();
}
float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
if (dist > 60f * ((SkeletonDataAsset)target).scale) {
Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
pos.x = 0;
this.m_previewUtility.m_Camera.transform.position = pos;
this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
m_requireRefresh = true;
}
}
private void DoRenderPreview (bool drawHandles) {
GameObject go = this.m_previewInstance;
if (m_requireRefresh && go != null) {
go.GetComponent<Renderer>().enabled = true;
if (EditorApplication.isPlaying) {
//do nothing
} else {
m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
}
m_lastTime = Time.realtimeSinceStartup;
if (!EditorApplication.isPlaying)
m_skeletonAnimation.LateUpdate();
if (drawHandles) {
Handles.SetCamera(m_previewUtility.m_Camera);
Handles.color = m_originColor;
Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0));
Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0));
}
this.m_previewUtility.m_Camera.Render();
if (drawHandles) {
Handles.SetCamera(m_previewUtility.m_Camera);
foreach (var slot in m_skeletonAnimation.skeleton.Slots) {
if (slot.Attachment is BoundingBoxAttachment) {
DrawBoundingBox(slot.Bone, (BoundingBoxAttachment)slot.Attachment);
}
}
}
go.GetComponent<Renderer>().enabled = false;
}
}
void DrawBoundingBox (Bone bone, BoundingBoxAttachment box) {
float[] worldVerts = new float[box.Vertices.Length];
box.ComputeWorldVertices(bone, worldVerts);
Handles.color = Color.green;
Vector3 lastVert = Vector3.back;
Vector3 vert = Vector3.back;
Vector3 firstVert = new Vector3(worldVerts[0], worldVerts[1], -1);
for (int i = 0; i < worldVerts.Length; i += 2) {
vert.x = worldVerts[i];
vert.y = worldVerts[i + 1];
if (i > 0) {
Handles.DrawLine(lastVert, vert);
}
lastVert = vert;
}
Handles.DrawLine(lastVert, firstVert);
}
void Update () {
AdjustCamera();
if (m_playing) {
m_requireRefresh = true;
Repaint();
} else if (m_requireRefresh) {
Repaint();
} else {
//only needed if using smooth menus
}
if (needToSerialize) {
needToSerialize = false;
serializedObject.ApplyModifiedProperties();
}
}
void DrawSkinToolbar (Rect r) {
if (m_skeletonAnimation == null)
return;
if (m_skeletonAnimation.skeleton != null) {
string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
Rect popRect = new Rect(r);
popRect.y += 32;
popRect.x += 4;
popRect.height = 24;
popRect.width = 40;
EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
popRect.y += 11;
popRect.width = 150;
popRect.x += 44;
if (GUI.Button(popRect, label, EditorStyles.popup)) {
SelectSkinContext();
}
}
}
void SelectSkinContext () {
GenericMenu menu = new GenericMenu();
foreach (Skin s in m_skeletonData.Skins) {
menu.AddItem(new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
}
menu.ShowAsContext();
}
void SetSkin (object o) {
Skin skin = (Skin)o;
m_skeletonAnimation.initialSkinName = skin.Name;
m_skeletonAnimation.Reset();
m_requireRefresh = true;
EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
}
void NormalizedTimeBar (Rect r) {
if (m_skeletonAnimation == null)
return;
Rect barRect = new Rect(r);
barRect.height = 32;
barRect.x += 4;
barRect.width -= 4;
GUI.Box(barRect, "");
Rect lineRect = new Rect(barRect);
float width = lineRect.width;
TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
if (t != null) {
int loopCount = (int)(t.Time / t.EndTime);
float currentTime = t.Time - (t.EndTime * loopCount);
float normalizedTime = currentTime / t.Animation.Duration;
lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
lineRect.width = 2;
GUI.color = Color.red;
GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
GUI.color = Color.white;
for (int i = 0; i < m_animEvents.Count; i++) {
//TODO: Tooltip
//Spine.Event spev = animEvents[i];
float fr = m_animEventFrames[i];
Rect evRect = new Rect(barRect);
evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width / 2), barRect.x, float.MaxValue);
evRect.width = SpineEditorUtilities.Icons._event.width;
evRect.height = SpineEditorUtilities.Icons._event.height;
evRect.y += SpineEditorUtilities.Icons._event.height;
GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
//TODO: Tooltip
/*
UnityEngine.Event ev = UnityEngine.Event.current;
if(ev.isMouse){
if(evRect.Contains(ev.mousePosition)){
Rect tooltipRect = new Rect(evRect);
tooltipRect.width = 500;
tooltipRect.y -= 4;
tooltipRect.x += 4;
GUI.Label(tooltipRect, spev.Data.Name);
}
}
*/
}
}
}
void MouseScroll (Rect position) {
UnityEngine.Event current = UnityEngine.Event.current;
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
switch (current.GetTypeForControl(controlID)) {
case EventType.ScrollWheel:
if (position.Contains(current.mousePosition)) {
m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
GUIUtility.hotControl = controlID;
current.Use();
}
break;
}
}
//TODO: Implement preview panning
/*
static Vector2 Drag2D(Vector2 scrollPosition, Rect position)
{
int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
UnityEngine.Event current = UnityEngine.Event.current;
switch (current.GetTypeForControl(controlID))
{
case EventType.MouseDown:
if (position.Contains(current.mousePosition) && (position.width > 50f))
{
GUIUtility.hotControl = controlID;
current.Use();
EditorGUIUtility.SetWantsMouseJumping(1);
}
return scrollPosition;
case EventType.MouseUp:
if (GUIUtility.hotControl == controlID)
{
GUIUtility.hotControl = 0;
}
EditorGUIUtility.SetWantsMouseJumping(0);
return scrollPosition;
case EventType.MouseMove:
return scrollPosition;
case EventType.MouseDrag:
if (GUIUtility.hotControl == controlID)
{
scrollPosition -= (Vector2) (((current.delta * (!current.shift ? ((float) 1) : ((float) 3))) / Mathf.Min(position.width, position.height)) * 140f);
scrollPosition.y = Mathf.Clamp(scrollPosition.y, -90f, 90f);
current.Use();
GUI.changed = true;
}
return scrollPosition;
}
return scrollPosition;
}
*/
public override GUIContent GetPreviewTitle () {
return new GUIContent("Preview");
}
public override void OnPreviewSettings () {
if (!m_initialized) {
GUILayout.HorizontalSlider(0, 0, 2, GUILayout.MaxWidth(64));
} else {
float speed = GUILayout.HorizontalSlider(m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
//snap to nearest 0.25
float y = speed / 0.25f;
int q = Mathf.RoundToInt(y);
speed = q * 0.25f;
m_skeletonAnimation.timeScale = speed;
}
}
//TODO: Fix first-import error
//TODO: Update preview without thumbnail
public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height) {
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
this.InitPreview();
if (this.m_previewUtility.m_Camera == null)
return null;
m_requireRefresh = true;
this.DoRenderPreview(false);
AdjustCameraGoals(false);
this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal / 2;
this.m_previewUtility.m_Camera.transform.position = m_posGoal;
this.m_previewUtility.BeginStaticPreview(new Rect(0, 0, width, height));
this.DoRenderPreview(false);
//TODO: Figure out why this is throwing errors on first attempt
// if(m_previewUtility != null){
// Handles.SetCamera(this.m_previewUtility.m_Camera);
// Handles.BeginGUI();
// GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
// Handles.EndGUI();
// }
tex = this.m_previewUtility.EndStaticPreview();
return tex;
}
}