NathanSweet 91340709d4 Source formatting.
So fresh and so clean!
2015-08-03 15:06:20 +02:00

171 lines
5.3 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Spine;
public class SkeletonDataAsset : ScriptableObject {
public AtlasAsset[] atlasAssets;
#if SPINE_TK2D
public tk2dSpriteCollectionData spriteCollection;
#endif
public TextAsset skeletonJSON;
public float scale = 1;
public String[] fromAnimation;
public String[] toAnimation;
public float[] duration;
public float defaultMix;
public RuntimeAnimatorController controller;
private SkeletonData skeletonData;
private AnimationStateData stateData;
public void Reset () {
skeletonData = null;
stateData = null;
}
public SkeletonData GetSkeletonData (bool quiet) {
if (atlasAssets == null) {
atlasAssets = new AtlasAsset[0];
if (!quiet)
Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
Reset();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
Reset();
return null;
}
#if !SPINE_TK2D
if (atlasAssets.Length == 0) {
Reset();
return null;
}
#else
if (atlasAssets.Length == 0 && spriteCollection == null) {
Reset();
return null;
}
#endif
Atlas[] atlasArr = new Atlas[atlasAssets.Length];
for (int i = 0; i < atlasAssets.Length; i++) {
if (atlasAssets[i] == null) {
Reset();
return null;
}
atlasArr[i] = atlasAssets[i].GetAtlas();
if (atlasArr[i] == null) {
Reset();
return null;
}
}
if (skeletonData != null)
return skeletonData;
AttachmentLoader attachmentLoader;
float skeletonDataScale;
#if !SPINE_TK2D
attachmentLoader = new AtlasAttachmentLoader(atlasArr);
skeletonDataScale = scale;
#else
if (spriteCollection != null) {
attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection);
skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
} else {
if (atlasArr.Length == 0) {
Reset();
if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
return null;
}
attachmentLoader = new AtlasAttachmentLoader(atlasArr);
skeletonDataScale = scale;
}
#endif
try {
//var stopwatch = new System.Diagnostics.Stopwatch();
if (skeletonJSON.name.ToLower().Contains(".skel")) {
var input = new MemoryStream(skeletonJSON.bytes);
var binary = new SkeletonBinary(attachmentLoader);
binary.Scale = skeletonDataScale;
//stopwatch.Start();
skeletonData = binary.ReadSkeletonData(input);
} else {
var input = new StringReader(skeletonJSON.text);
var json = new SkeletonJson(attachmentLoader);
json.Scale = skeletonDataScale;
//stopwatch.Start();
skeletonData = json.ReadSkeletonData(input);
}
//stopwatch.Stop();
//Debug.Log(stopwatch.Elapsed);
} catch (Exception ex) {
if (!quiet)
Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
stateData = new AnimationStateData(skeletonData);
FillStateData();
return skeletonData;
}
public void FillStateData () {
if (stateData == null)
return;
stateData.DefaultMix = defaultMix;
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
continue;
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
}
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
}