mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 02:58:44 +08:00
171 lines
5.3 KiB
C#
171 lines
5.3 KiB
C#
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using Spine;
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public class SkeletonDataAsset : ScriptableObject {
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public AtlasAsset[] atlasAssets;
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#if SPINE_TK2D
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public tk2dSpriteCollectionData spriteCollection;
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#endif
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public TextAsset skeletonJSON;
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public float scale = 1;
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public String[] fromAnimation;
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public String[] toAnimation;
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public float[] duration;
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public float defaultMix;
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public RuntimeAnimatorController controller;
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private SkeletonData skeletonData;
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private AnimationStateData stateData;
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public void Reset () {
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skeletonData = null;
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stateData = null;
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}
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public SkeletonData GetSkeletonData (bool quiet) {
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if (atlasAssets == null) {
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atlasAssets = new AtlasAsset[0];
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if (!quiet)
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Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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Reset();
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return null;
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}
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if (skeletonJSON == null) {
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if (!quiet)
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Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
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Reset();
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return null;
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}
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#if !SPINE_TK2D
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if (atlasAssets.Length == 0) {
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Reset();
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return null;
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}
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#else
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if (atlasAssets.Length == 0 && spriteCollection == null) {
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Reset();
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return null;
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}
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#endif
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Atlas[] atlasArr = new Atlas[atlasAssets.Length];
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for (int i = 0; i < atlasAssets.Length; i++) {
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if (atlasAssets[i] == null) {
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Reset();
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return null;
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}
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atlasArr[i] = atlasAssets[i].GetAtlas();
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if (atlasArr[i] == null) {
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Reset();
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return null;
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}
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}
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if (skeletonData != null)
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return skeletonData;
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AttachmentLoader attachmentLoader;
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float skeletonDataScale;
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#if !SPINE_TK2D
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attachmentLoader = new AtlasAttachmentLoader(atlasArr);
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skeletonDataScale = scale;
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#else
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if (spriteCollection != null) {
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attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection);
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skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
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} else {
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if (atlasArr.Length == 0) {
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Reset();
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if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
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return null;
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}
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attachmentLoader = new AtlasAttachmentLoader(atlasArr);
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skeletonDataScale = scale;
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}
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#endif
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try {
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//var stopwatch = new System.Diagnostics.Stopwatch();
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if (skeletonJSON.name.ToLower().Contains(".skel")) {
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var input = new MemoryStream(skeletonJSON.bytes);
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var binary = new SkeletonBinary(attachmentLoader);
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binary.Scale = skeletonDataScale;
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//stopwatch.Start();
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skeletonData = binary.ReadSkeletonData(input);
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} else {
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var input = new StringReader(skeletonJSON.text);
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var json = new SkeletonJson(attachmentLoader);
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json.Scale = skeletonDataScale;
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//stopwatch.Start();
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skeletonData = json.ReadSkeletonData(input);
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}
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//stopwatch.Stop();
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//Debug.Log(stopwatch.Elapsed);
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} catch (Exception ex) {
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if (!quiet)
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Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
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return null;
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}
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stateData = new AnimationStateData(skeletonData);
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FillStateData();
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return skeletonData;
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}
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public void FillStateData () {
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if (stateData == null)
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return;
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stateData.DefaultMix = defaultMix;
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for (int i = 0, n = fromAnimation.Length; i < n; i++) {
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if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
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continue;
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stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
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}
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}
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public AnimationStateData GetAnimationStateData () {
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if (stateData != null)
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return stateData;
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GetSkeletonData(false);
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return stateData;
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}
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}
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