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spine-runtimes/spine-starling/spine-starling-example
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badlogic 7da4a9e63c [as3] port of PathConstraint changes, see #1109.
2018-05-04 14:25:33 +02:00
..
.settings
[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
2018-02-08 14:39:51 +01:00
lib
[as3] port of PathConstraint changes, see #1109.
2018-05-04 14:25:33 +02:00
src
[as3] Port fix to AnimationState, see #1092
2018-03-28 14:05:06 +02:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
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