NathanSweet 7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
..

The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below for your version of Unity.

Unity 4

  1. Copy spine-csharp/src to spine-unity/Assets/Plugins/Spine/spine-csharp.
  2. Delete the Assets/examples/Unity 3.5 directory.
  3. Open the Assets/examples/Unity 4/spineboy.unity scene.

Unity 3.5.7

Note that you must delete the Unity 4 directory or Unity will crash.

  1. Copy spine-csharp/src to spine-unity/Assets/Plugins/Spine/spine-csharp.
  2. Delete the Assets/examples/Unity 4 directory.
  3. Open the Assets/examples/Unity 3.5/spineboy.unity scene.

Notes

  • Atlas images should use premultiplied alpha.