mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
using UnityEngine;
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using System.Collections;
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[RequireComponent(typeof(SkeletonAnimation), typeof(Rigidbody2D))]
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public class SpineboyController : MonoBehaviour {
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SkeletonAnimation skeletonAnimation;
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public string idleAnimation = "idle";
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public string walkAnimation = "walk";
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public string runAnimation = "run";
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public string hitAnimation = "hit";
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public string deathAnimation = "death";
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public float walkVelocity = 1;
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public float runVelocity = 3;
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public int hp = 10;
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string currentAnimation = "";
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bool hit = false;
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bool dead = false;
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void Start () {
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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}
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void Update(){
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if(!dead){
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float x = Input.GetAxis("Horizontal");
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float absX = Mathf.Abs(x);
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if(!hit){
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if(x > 0)
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skeletonAnimation.skeleton.FlipX = false;
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else if(x < 0)
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skeletonAnimation.skeleton.FlipX = true;
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if(absX > 0.7f){
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SetAnimation(runAnimation, true);
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rigidbody2D.velocity = new Vector2( runVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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}
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else if(absX > 0){
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SetAnimation(walkAnimation, true);
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rigidbody2D.velocity = new Vector2( walkVelocity * Mathf.Sign(x), rigidbody2D.velocity.y);
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}
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else{
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SetAnimation(idleAnimation, true);
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rigidbody2D.velocity = new Vector2( 0, rigidbody2D.velocity.y);
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}
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}
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else{
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if(skeletonAnimation.state.GetCurrent(0).Animation.Name != hitAnimation)
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hit = false;
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}
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}
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}
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void SetAnimation(string anim, bool loop){
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if(currentAnimation != anim){
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skeletonAnimation.state.SetAnimation(0, anim, loop);
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currentAnimation = anim;
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}
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}
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void OnMouseUp(){
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if(hp > 0){
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hp--;
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if(hp == 0){
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SetAnimation(deathAnimation, false);
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dead = true;
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}
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else{
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skeletonAnimation.state.SetAnimation(0, hitAnimation, false);
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skeletonAnimation.state.AddAnimation(0, currentAnimation, true, 0);
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rigidbody2D.velocity = new Vector2( 0, rigidbody2D.velocity.y);
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hit = true;
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}
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}
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}
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}
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