2019-05-02 11:38:19 +02:00

71 lines
2.7 KiB
Objective-C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import "GoblinsExample.h"
#import "RaptorExample.h"
@implementation GoblinsExample
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[GoblinsExample node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-pro.json" atlasFile:@"goblins.atlas" scale:1];
[skeletonNode setSkin:@"goblin"];
[skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES];
CGSize windowSize = [[CCDirector sharedDirector] viewSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
self.userInteractionEnabled = YES;
self.contentSize = windowSize;
return self;
}
#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
if (!skeletonNode.debugBones)
skeletonNode.debugBones = true;
else if (skeletonNode.timeScale == 1)
skeletonNode.timeScale = 0.3f;
else
[[CCDirector sharedDirector] replaceScene:[RaptorExample scene]];
}
#endif
@end