mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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192 lines
6.6 KiB
C#
192 lines
6.6 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Spine {
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public class Example : Microsoft.Xna.Framework.Game {
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GraphicsDeviceManager graphics;
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SkeletonRenderer skeletonRenderer;
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Skeleton skeleton;
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Slot headSlot;
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AnimationState state;
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SkeletonBounds bounds = new SkeletonBounds();
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private string assetsFolder = "data/";
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public Example() {
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IsMouseVisible = true;
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graphics = new GraphicsDeviceManager(this);
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graphics.IsFullScreen = false;
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graphics.PreferredBackBufferWidth = 800;
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graphics.PreferredBackBufferHeight = 600;
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}
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protected override void LoadContent() {
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// Two color tint effect, comment line 80 to disable
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var spineEffect = Content.Load<Effect>("Content\\SpineEffect");
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spineEffect.Parameters["World"].SetValue(Matrix.Identity);
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spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));
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skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
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skeletonRenderer.PremultipliedAlpha = false;
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skeletonRenderer.Effect = spineEffect;
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// String name = "spineboy-ess";
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// String name = "goblins-pro";
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String name = "raptor-pro";
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// String name = "tank-pro";
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// String name = "coin-pro";
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String atlasName = name.Replace("-pro", "").Replace("-ess", "");
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bool binaryData = false;
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Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice));
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float scale = 1;
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if (name == "spineboy-ess") scale = 0.6f;
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if (name == "raptor-pro") scale = 0.5f;
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if (name == "tank-pro") scale = 0.3f;
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if (name == "coin-pro") scale = 1;
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SkeletonData skeletonData;
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if (binaryData) {
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SkeletonBinary binary = new SkeletonBinary(atlas);
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binary.Scale = scale;
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skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
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}
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else {
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SkeletonJson json = new SkeletonJson(atlas);
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json.Scale = scale;
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skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
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}
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skeleton = new Skeleton(skeletonData);
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if (name == "goblins-pro") skeleton.SetSkin("goblin");
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// Define mixing between animations.
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AnimationStateData stateData = new AnimationStateData(skeleton.Data);
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state = new AnimationState(stateData);
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if (name == "spineboy-ess") {
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skeleton.SetAttachment("head-bb", "head"); // Activate the head BoundingBoxAttachment.
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stateData.SetMix("run", "jump", 0.2f);
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stateData.SetMix("jump", "run", 0.4f);
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// Event handling for all animations.
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state.Start += Start;
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state.End += End;
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state.Complete += Complete;
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state.Event += Event;
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state.SetAnimation(0, "run", false);
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TrackEntry entry = state.AddAnimation(0, "jump", false, 0);
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entry.End += End; // Event handling for queued animations.
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state.AddAnimation(0, "run", true, 0);
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}
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else if (name == "raptor-pro") {
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state.SetAnimation(0, "walk", true);
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state.AddAnimation(1, "gun-grab", false, 2);
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}
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else if (name == "coin-pro") {
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state.SetAnimation(0, "animation", true);
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}
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else if (name == "tank-pro") {
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state.SetAnimation(0, "drive", true);
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}
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else {
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state.SetAnimation(0, "walk", true);
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}
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skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
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skeleton.Y = GraphicsDevice.Viewport.Height;
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skeleton.ScaleY = -1;
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skeleton.UpdateWorldTransform();
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headSlot = skeleton.FindSlot("head");
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}
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protected override void Update(GameTime gameTime) {
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime) {
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GraphicsDevice.Clear(Color.Black);
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state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
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state.Apply(skeleton);
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skeleton.UpdateWorldTransform();
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if (skeletonRenderer.Effect is BasicEffect) {
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((BasicEffect)skeletonRenderer.Effect).Projection = Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0);
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}
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else {
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skeletonRenderer.Effect.Parameters["Projection"].SetValue(Matrix.CreateOrthographicOffCenter(0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height, 0, 1, 0));
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}
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skeletonRenderer.Begin();
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skeletonRenderer.Draw(skeleton);
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skeletonRenderer.End();
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bounds.Update(skeleton, true);
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MouseState mouse = Mouse.GetState();
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if (headSlot != null) {
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headSlot.G = 1;
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headSlot.B = 1;
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if (bounds.AabbContainsPoint(mouse.X, mouse.Y)) {
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BoundingBoxAttachment hit = bounds.ContainsPoint(mouse.X, mouse.Y);
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if (hit != null) {
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headSlot.G = 0;
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headSlot.B = 0;
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}
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}
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}
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base.Draw(gameTime);
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}
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public void Start(TrackEntry entry) {
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Console.WriteLine(entry + ": start");
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}
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public void End(TrackEntry entry) {
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Console.WriteLine(entry + ": end");
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}
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public void Complete(TrackEntry entry) {
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Console.WriteLine(entry + ": complete ");
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}
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public void Event(TrackEntry entry, Event e) {
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Console.WriteLine(entry + ": event " + e);
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}
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}
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}
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