spine-runtimes/spine-lua/AnimationStateData.lua
2014-05-23 12:37:55 +02:00

60 lines
2.5 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes Software License
-- Version 2.1
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- You are granted a perpetual, non-exclusive, non-sublicensable and
-- non-transferable license to install, execute and perform the Spine Runtimes
-- Software (the "Software") solely for internal use. Without the written
-- permission of Esoteric Software (typically granted by licensing Spine), you
-- may not (a) modify, translate, adapt or otherwise create derivative works,
-- improvements of the Software or develop new applications using the Software
-- or (b) remove, delete, alter or obscure any trademarks or any copyright,
-- trademark, patent or other intellectual property or proprietary rights
-- notices on or in the Software, including any copy thereof. Redistributions
-- in binary or source form must include this license and terms.
--
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
local AnimationStateData = {}
function AnimationStateData.new (skeletonData)
if not skeletonData then error("skeletonData cannot be nil", 2) end
local self = {
skeletonData = skeletonData,
animationToMixTime = {},
defaultMix = 0
}
function self:setMix (fromName, toName, duration)
if not self.animationToMixTime[fromName] then
self.animationToMixTime[fromName] = {}
end
self.animationToMixTime[fromName][toName] = duration
end
function self:getMix (fromName, toName)
local first = self.animationToMixTime[fromName]
if not first then return self.defaultMix end
local duration = first[toName]
if not duration then return self.defaultMix end
return duration
end
return self
end
return AnimationStateData