spine-runtimes/spine-cpp/spine-cpp/include/spine/PhysicsConstraintData.h

152 lines
4.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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#ifndef Spine_PhysicsConstraintData_h
#define Spine_PhysicsConstraintData_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
namespace spine {
class BoneData;
class SP_API PhysicsConstraintData : public ConstraintData {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class Skeleton;
friend class PhysicsConstraint;
public:
RTTI_DECL
explicit PhysicsConstraintData(const String &name);
void setBone(BoneData* bone);
BoneData* getBone() const;
void setX(float x);
float getX() const;
void setY(float y);
float getY() const;
void setRotate(float rotate);
float getRotate() const;
void setScaleX(float scaleX);
float getScaleX() const;
void setShearX(float shearX);
float getShearX() const;
void setLimit(float limit);
float getLimit() const;
void setStep(float step);
float getStep() const;
void setInertia(float inertia);
float getInertia() const;
void setStrength(float strength);
float getStrength() const;
void setDamping(float damping);
float getDamping() const;
void setMassInverse(float massInverse);
float getMassInverse() const;
void setWind(float wind);
float getWind() const;
void setGravity(float gravity);
float getGravity() const;
void setMix(float mix);
float getMix() const;
void setInertiaGlobal(bool inertiaGlobal);
bool isInertiaGlobal() const;
void setStrengthGlobal(bool strengthGlobal);
bool isStrengthGlobal() const;
void setDampingGlobal(bool dampingGlobal);
bool isDampingGlobal() const;
void setMassGlobal(bool massGlobal);
bool isMassGlobal() const;
void setWindGlobal(bool windGlobal);
bool isWindGlobal() const;
void setGravityGlobal(bool gravityGlobal);
bool isGravityGlobal() const;
void setMixGlobal(bool mixGlobal);
bool isMixGlobal() const;
private:
BoneData *_bone;
float _x, _y, _rotate, _scaleX, _shearX, _limit;
float _step, _inertia, _strength, _damping, _massInverse, _wind, _gravity, _mix;
bool _inertiaGlobal, _strengthGlobal, _dampingGlobal, _massGlobal, _windGlobal, _gravityGlobal, _mixGlobal;
};
}
#endif /* Spine_PhysicsConstraintData_h */