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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-17 20:41:38 +08:00
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spine-runtimes/spine-starling/spine-starling-example/lib
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badlogic 7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
2018-02-08 14:39:51 +01:00
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spine-as3.swc
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spine-starling.swc
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starling-2.1.swc
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