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1021 lines
37 KiB
C
1021 lines
37 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/AnimationState.h>
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#include <spine/extension.h>
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#include <limits.h>
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#define SUBSEQUENT 0
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#define FIRST 1
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#define HOLD 2
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#define HOLD_MIX 3
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#define NOT_LAST 4
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_SP_ARRAY_IMPLEMENT_TYPE(spTrackEntryArray, spTrackEntry*)
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static spAnimation* SP_EMPTY_ANIMATION = 0;
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void spAnimationState_disposeStatics () {
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if (SP_EMPTY_ANIMATION) spAnimation_dispose(SP_EMPTY_ANIMATION);
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SP_EMPTY_ANIMATION = 0;
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}
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/* Forward declaration of some "private" functions so we can keep
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the same function order in C as we have method order in Java. */
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry);
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void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry);
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int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
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float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixBlend currentBlend);
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void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
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void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
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void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
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spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
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spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackIndex, spAnimation* animation, int /*boolean*/ loop, spTrackEntry* last);
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void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry);
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void _spAnimationState_animationsChanged (spAnimationState* self);
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float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSize);
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int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize);
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void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity);
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int _spAnimationState_addPropertyID(spAnimationState* self, int id);
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void _spTrackEntry_computeHold(spTrackEntry* self, spAnimationState* state);
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void _spTrackEntry_computeNotLast(spTrackEntry* self, spAnimationState* state);
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_spEventQueue* _spEventQueue_create (_spAnimationState* state) {
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_spEventQueue *self = CALLOC(_spEventQueue, 1);
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self->state = state;
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self->objectsCount = 0;
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self->objectsCapacity = 16;
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self->objects = CALLOC(_spEventQueueItem, self->objectsCapacity);
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self->drainDisabled = 0;
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return self;
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}
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void _spEventQueue_free (_spEventQueue* self) {
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FREE(self->objects);
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FREE(self);
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}
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void _spEventQueue_ensureCapacity (_spEventQueue* self, int newElements) {
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if (self->objectsCount + newElements > self->objectsCapacity) {
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_spEventQueueItem* newObjects;
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self->objectsCapacity <<= 1;
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newObjects = CALLOC(_spEventQueueItem, self->objectsCapacity);
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memcpy(newObjects, self->objects, sizeof(_spEventQueueItem) * self->objectsCount);
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FREE(self->objects);
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self->objects = newObjects;
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}
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}
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void _spEventQueue_addType (_spEventQueue* self, spEventType type) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].type = type;
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}
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void _spEventQueue_addEntry (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].entry = entry;
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}
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void _spEventQueue_addEvent (_spEventQueue* self, spEvent* event) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].event = event;
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}
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void _spEventQueue_start (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_START);
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_spEventQueue_addEntry(self, entry);
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self->state->animationsChanged = 1;
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}
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void _spEventQueue_interrupt (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_INTERRUPT);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_end (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_END);
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_spEventQueue_addEntry(self, entry);
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self->state->animationsChanged = 1;
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}
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void _spEventQueue_dispose (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_DISPOSE);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_complete (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_COMPLETE);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_event (_spEventQueue* self, spTrackEntry* entry, spEvent* event) {
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_spEventQueue_addType(self, SP_ANIMATION_EVENT);
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_spEventQueue_addEntry(self, entry);
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_spEventQueue_addEvent(self, event);
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}
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void _spEventQueue_clear (_spEventQueue* self) {
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self->objectsCount = 0;
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}
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void _spEventQueue_drain (_spEventQueue* self) {
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int i;
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if (self->drainDisabled) return;
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self->drainDisabled = 1;
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for (i = 0; i < self->objectsCount; i += 2) {
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spEventType type = (spEventType)self->objects[i].type;
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spTrackEntry* entry = self->objects[i+1].entry;
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spEvent* event;
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switch (type) {
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case SP_ANIMATION_START:
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case SP_ANIMATION_INTERRUPT:
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case SP_ANIMATION_COMPLETE:
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if (entry->listener) entry->listener(SUPER(self->state), type, entry, 0);
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), type, entry, 0);
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break;
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case SP_ANIMATION_END:
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if (entry->listener) entry->listener(SUPER(self->state), type, entry, 0);
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), type, entry, 0);
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/* Fall through. */
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case SP_ANIMATION_DISPOSE:
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if (entry->listener) entry->listener(SUPER(self->state), SP_ANIMATION_DISPOSE, entry, 0);
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), SP_ANIMATION_DISPOSE, entry, 0);
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_spAnimationState_disposeTrackEntry(entry);
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break;
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case SP_ANIMATION_EVENT:
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event = self->objects[i+2].event;
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if (entry->listener) entry->listener(SUPER(self->state), type, entry, event);
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if (self->state->super.listener) self->state->super.listener(SUPER(self->state), type, entry, event);
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i++;
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break;
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}
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}
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_spEventQueue_clear(self);
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self->drainDisabled = 0;
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}
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/* These two functions are needed in the UE4 runtime, see #1037 */
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void _spAnimationState_enableQueue(spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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internal->queue->drainDisabled = 0;
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}
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void _spAnimationState_disableQueue(spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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internal->queue->drainDisabled = 1;
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}
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
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spIntArray_dispose(entry->timelineMode);
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spTrackEntryArray_dispose(entry->timelineHoldMix);
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FREE(entry->timelinesRotation);
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FREE(entry);
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}
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void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntry* entry) {
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while (entry) {
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spTrackEntry* next = entry->next;
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spTrackEntry* from = entry->mixingFrom;
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while (from) {
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spTrackEntry* nextFrom = from->mixingFrom;
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if (entry->listener) entry->listener(state, SP_ANIMATION_DISPOSE, from, 0);
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if (state->listener) state->listener(state, SP_ANIMATION_DISPOSE, from, 0);
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_spAnimationState_disposeTrackEntry(from);
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from = nextFrom;
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}
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if (entry->listener) entry->listener(state, SP_ANIMATION_DISPOSE, entry, 0);
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if (state->listener) state->listener(state, SP_ANIMATION_DISPOSE, entry, 0);
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_spAnimationState_disposeTrackEntry(entry);
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entry = next;
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}
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}
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spAnimationState* spAnimationState_create (spAnimationStateData* data) {
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_spAnimationState* internal;
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spAnimationState* self;
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if (!SP_EMPTY_ANIMATION) {
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SP_EMPTY_ANIMATION = (spAnimation*)1; /* dirty trick so we can recursively call spAnimation_create */
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SP_EMPTY_ANIMATION = spAnimation_create("<empty>", 0);
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}
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internal = NEW(_spAnimationState);
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self = SUPER(internal);
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CONST_CAST(spAnimationStateData*, self->data) = data;
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self->timeScale = 1;
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internal->queue = _spEventQueue_create(internal);
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internal->events = CALLOC(spEvent*, 128);
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internal->propertyIDs = CALLOC(int, 128);
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internal->propertyIDsCapacity = 128;
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return self;
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}
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void spAnimationState_dispose (spAnimationState* self) {
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int i;
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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for (i = 0; i < self->tracksCount; i++)
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_spAnimationState_disposeTrackEntries(self, self->tracks[i]);
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FREE(self->tracks);
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_spEventQueue_free(internal->queue);
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FREE(internal->events);
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FREE(internal->propertyIDs);
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FREE(internal);
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}
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void spAnimationState_update (spAnimationState* self, float delta) {
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int i, n;
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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delta *= self->timeScale;
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for (i = 0, n = self->tracksCount; i < n; i++) {
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float currentDelta;
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spTrackEntry* current = self->tracks[i];
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spTrackEntry* next;
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if (!current) continue;
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current->animationLast = current->nextAnimationLast;
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current->trackLast = current->nextTrackLast;
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currentDelta = delta * current->timeScale;
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if (current->delay > 0) {
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current->delay -= currentDelta;
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if (current->delay > 0) continue;
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currentDelta = -current->delay;
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current->delay = 0;
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}
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next = current->next;
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if (next) {
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/* When the next entry's delay is passed, change to the next entry, preserving leftover time. */
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float nextTime = current->trackLast - next->delay;
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if (nextTime >= 0) {
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next->delay = 0;
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next->trackTime = current->timeScale == 0 ? 0 : (nextTime / current->timeScale + delta) * next->timeScale;
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current->trackTime += currentDelta;
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_spAnimationState_setCurrent(self, i, next, 1);
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while (next->mixingFrom) {
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next->mixTime += delta;
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next = next->mixingFrom;
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}
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continue;
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}
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} else {
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/* Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom. */
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if (current->trackLast >= current->trackEnd && current->mixingFrom == 0) {
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self->tracks[i] = 0;
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_spEventQueue_end(internal->queue, current);
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_spAnimationState_disposeNext(self, current);
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continue;
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}
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}
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if (current->mixingFrom != 0 && _spAnimationState_updateMixingFrom(self, current, delta)) {
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/* End mixing from entries once all have completed. */
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spTrackEntry* from = current->mixingFrom;
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current->mixingFrom = 0;
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if (from != 0) from->mixingTo = 0;
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while (from != 0) {
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_spEventQueue_end(internal->queue, from);
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from = from->mixingFrom;
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}
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}
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current->trackTime += currentDelta;
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}
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_spEventQueue_drain(internal->queue);
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}
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int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* to, float delta) {
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spTrackEntry* from = to->mixingFrom;
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int finished;
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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if (!from) return -1;
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finished = _spAnimationState_updateMixingFrom(self, from, delta);
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from->animationLast = from->nextAnimationLast;
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from->trackLast = from->nextTrackLast;
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/* Require mixTime > 0 to ensure the mixing from entry was applied at least once. */
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if (to->mixTime > 0 && to->mixTime >= to->mixDuration) {
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/* Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame). */
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if (from->totalAlpha == 0 || to->mixDuration == 0) {
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to->mixingFrom = from->mixingFrom;
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if (from->mixingFrom != 0) from->mixingFrom->mixingTo = to;
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to->interruptAlpha = from->interruptAlpha;
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_spEventQueue_end(internal->queue, from);
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}
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return finished;
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}
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from->trackTime += delta * from->timeScale;
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to->mixTime += delta;
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return 0;
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}
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int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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spTrackEntry* current;
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int i, ii, n;
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float animationLast, animationTime;
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int timelineCount;
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spTimeline** timelines;
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int /*boolean*/ firstFrame;
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float* timelinesRotation;
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spTimeline* timeline;
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int applied = 0;
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spMixBlend blend;
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spMixBlend timelineBlend;
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if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
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for (i = 0, n = self->tracksCount; i < n; i++) {
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float mix;
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current = self->tracks[i];
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if (!current || current->delay > 0) continue;
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applied = -1;
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blend = i == 0 ? SP_MIX_BLEND_FIRST : current->mixBlend;
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/* Apply mixing from entries first. */
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mix = current->alpha;
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if (current->mixingFrom)
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mix *= _spAnimationState_applyMixingFrom(self, current, skeleton, blend);
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else if (current->trackTime >= current->trackEnd && current->next == 0)
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mix = 0;
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/* Apply current entry. */
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animationLast = current->animationLast; animationTime = spTrackEntry_getAnimationTime(current);
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timelineCount = current->animation->timelinesCount;
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timelines = current->animation->timelines;
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if ((i == 0 && mix == 1) || blend == SP_MIX_BLEND_ADD) {
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for (ii = 0; ii < timelineCount; ii++)
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spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
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} else {
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spIntArray* timelineMode = current->timelineMode;
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firstFrame = current->timelinesRotationCount == 0;
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if (firstFrame) _spAnimationState_resizeTimelinesRotation(current, timelineCount << 1);
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timelinesRotation = current->timelinesRotation;
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for (ii = 0; ii < timelineCount; ii++) {
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timeline = timelines[ii];
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timelineBlend = (timelineMode->items[ii] & (NOT_LAST - 1)) == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
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if (timeline->type == SP_TIMELINE_ROTATE)
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_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
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else
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spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineBlend, SP_MIX_DIRECTION_IN);
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}
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}
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_spAnimationState_queueEvents(self, current, animationTime);
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internal->eventsCount = 0;
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current->nextAnimationLast = animationTime;
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current->nextTrackLast = current->trackTime;
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}
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_spEventQueue_drain(internal->queue);
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return applied;
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}
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float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* to, spSkeleton* skeleton, spMixBlend blend) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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float mix;
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spEvent** events;
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int /*boolean*/ attachments;
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int /*boolean*/ drawOrder;
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float animationLast;
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float animationTime;
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int timelineCount;
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spTimeline** timelines;
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spIntArray* timelineMode;
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spTrackEntryArray* timelineHoldMix;
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spMixBlend timelineBlend;
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float alphaHold;
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float alphaMix;
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float alpha;
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int /*boolean*/ firstFrame;
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float* timelinesRotation;
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int i;
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spTrackEntry* holdMix;
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spTrackEntry* from = to->mixingFrom;
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if (from->mixingFrom) _spAnimationState_applyMixingFrom(self, from, skeleton, blend);
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if (to->mixDuration == 0) { /* Single frame mix to undo mixingFrom changes. */
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mix = 1;
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if (blend == SP_MIX_BLEND_FIRST) blend = SP_MIX_BLEND_SETUP;
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} else {
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mix = to->mixTime / to->mixDuration;
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if (mix > 1) mix = 1;
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if (blend != SP_MIX_BLEND_FIRST) blend = from->mixBlend;
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}
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events = mix < from->eventThreshold ? internal->events : 0;
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attachments = mix < from->attachmentThreshold;
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drawOrder = mix < from->drawOrderThreshold;
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animationLast = from->animationLast;
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animationTime = spTrackEntry_getAnimationTime(from);
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timelineCount = from->animation->timelinesCount;
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timelines = from->animation->timelines;
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alphaHold = from->alpha * to->interruptAlpha; alphaMix = alphaHold * (1 - mix);
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if (blend == SP_MIX_BLEND_ADD) {
|
|
for (i = 0; i < timelineCount; i++) {
|
|
spTimeline *timeline = timelines[i];
|
|
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount, alphaMix, blend, SP_MIX_DIRECTION_OUT);
|
|
}
|
|
} else {
|
|
timelineMode = from->timelineMode;
|
|
timelineHoldMix = from->timelineHoldMix;
|
|
|
|
firstFrame = from->timelinesRotationCount == 0;
|
|
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
|
|
timelinesRotation = from->timelinesRotation;
|
|
|
|
from->totalAlpha = 0;
|
|
for (i = 0; i < timelineCount; i++) {
|
|
spMixDirection direction = SP_MIX_DIRECTION_OUT;
|
|
spTimeline *timeline = timelines[i];
|
|
|
|
switch (timelineMode->items[i] & (NOT_LAST - 1)) {
|
|
case SUBSEQUENT:
|
|
timelineBlend = blend;
|
|
if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) {
|
|
if ((timelineMode->items[i] & NOT_LAST) == NOT_LAST) continue;
|
|
timelineBlend = SP_MIX_BLEND_SETUP;
|
|
}
|
|
if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
|
|
alpha = alphaMix;
|
|
break;
|
|
case FIRST:
|
|
timelineBlend = SP_MIX_BLEND_SETUP;
|
|
alpha = alphaMix;
|
|
break;
|
|
case HOLD:
|
|
timelineBlend = SP_MIX_BLEND_SETUP;
|
|
alpha = alphaHold;
|
|
break;
|
|
default:
|
|
timelineBlend = SP_MIX_BLEND_SETUP;
|
|
holdMix = timelineHoldMix->items[i];
|
|
alpha = alphaHold * MAX(0, 1 - holdMix->mixTime / holdMix->mixDuration);
|
|
break;
|
|
}
|
|
from->totalAlpha += alpha;
|
|
if (timeline->type == SP_TIMELINE_ROTATE)
|
|
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, timelineBlend,
|
|
timelinesRotation, i << 1, firstFrame);
|
|
else {
|
|
if (timelineBlend == SP_MIX_BLEND_SETUP) {
|
|
if (timeline->type == SP_TIMELINE_ATTACHMENT) {
|
|
if (attachments || (timelineMode->items[i] & NOT_LAST) == NOT_LAST) direction = SP_MIX_DIRECTION_IN;
|
|
} else if (timeline->type == SP_TIMELINE_DRAWORDER) {
|
|
if (drawOrder) direction = SP_MIX_DIRECTION_IN;
|
|
}
|
|
}
|
|
|
|
spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount,
|
|
alpha, timelineBlend, direction);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (to->mixDuration > 0) _spAnimationState_queueEvents(self, from, animationTime);
|
|
internal->eventsCount = 0;
|
|
from->nextAnimationLast = animationTime;
|
|
from->nextTrackLast = from->trackTime;
|
|
|
|
return mix;
|
|
}
|
|
|
|
void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time,
|
|
float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame
|
|
) {
|
|
spRotateTimeline *rotateTimeline;
|
|
float *frames;
|
|
spBone* bone;
|
|
float r1, r2;
|
|
int frame;
|
|
float prevRotation;
|
|
float frameTime;
|
|
float percent;
|
|
float total, diff;
|
|
int /*boolean*/ current, dir;
|
|
UNUSED(self);
|
|
|
|
if (firstFrame) timelinesRotation[i] = 0;
|
|
|
|
if (alpha == 1) {
|
|
spTimeline_apply(timeline, skeleton, 0, time, 0, 0, 1, blend, SP_MIX_DIRECTION_IN);
|
|
return;
|
|
}
|
|
|
|
rotateTimeline = SUB_CAST(spRotateTimeline, timeline);
|
|
frames = rotateTimeline->frames;
|
|
bone = skeleton->bones[rotateTimeline->boneIndex];
|
|
if (!bone->active) return;
|
|
if (time < frames[0]) {
|
|
switch (blend) {
|
|
case SP_MIX_BLEND_SETUP:
|
|
bone->rotation = bone->data->rotation;
|
|
default:
|
|
return;
|
|
case SP_MIX_BLEND_FIRST:
|
|
r1 = bone->rotation;
|
|
r2 = bone->data->rotation;
|
|
}
|
|
} else {
|
|
r1 = blend == SP_MIX_BLEND_SETUP ? bone->data->rotation : bone->rotation;
|
|
if (time >= frames[rotateTimeline->framesCount - ROTATE_ENTRIES]) /* Time is after last frame. */
|
|
r2 = bone->data->rotation + frames[rotateTimeline->framesCount + ROTATE_PREV_ROTATION];
|
|
else {
|
|
/* Interpolate between the previous frame and the current frame. */
|
|
frame = _spCurveTimeline_binarySearch(frames, rotateTimeline->framesCount, time, ROTATE_ENTRIES);
|
|
prevRotation = frames[frame + ROTATE_PREV_ROTATION];
|
|
frameTime = frames[frame];
|
|
percent = spCurveTimeline_getCurvePercent(SUPER(rotateTimeline), (frame >> 1) - 1,
|
|
1 - (time - frameTime) / (frames[frame + ROTATE_PREV_TIME] - frameTime));
|
|
|
|
r2 = frames[frame + ROTATE_ROTATION] - prevRotation;
|
|
r2 -= (16384 - (int) (16384.499999999996 - r2 / 360)) * 360;
|
|
r2 = prevRotation + r2 * percent + bone->data->rotation;
|
|
r2 -= (16384 - (int) (16384.499999999996 - r2 / 360)) * 360;
|
|
}
|
|
}
|
|
|
|
/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
|
|
diff = r2 - r1;
|
|
diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
|
|
if (diff == 0) {
|
|
total = timelinesRotation[i];
|
|
} else {
|
|
float lastTotal, lastDiff;
|
|
if (firstFrame) {
|
|
lastTotal = 0;
|
|
lastDiff = diff;
|
|
} else {
|
|
lastTotal = timelinesRotation[i]; /* Angle and direction of mix, including loops. */
|
|
lastDiff = timelinesRotation[i + 1]; /* Difference between bones. */
|
|
}
|
|
current = diff > 0;
|
|
dir = lastTotal >= 0;
|
|
/* Detect cross at 0 (not 180). */
|
|
if (SIGNUM(lastDiff) != SIGNUM(diff) && ABS(lastDiff) <= 90) {
|
|
/* A cross after a 360 rotation is a loop. */
|
|
if (ABS(lastTotal) > 180) lastTotal += 360 * SIGNUM(lastTotal);
|
|
dir = current;
|
|
}
|
|
total = diff + lastTotal - FMOD(lastTotal, 360); /* Store loops as part of lastTotal. */
|
|
if (dir != current) total += 360 * SIGNUM(lastTotal);
|
|
timelinesRotation[i] = total;
|
|
}
|
|
timelinesRotation[i + 1] = diff;
|
|
r1 += total * alpha;
|
|
bone->rotation = r1 - (16384 - (int)(16384.499999999996 - r1 / 360)) * 360;
|
|
}
|
|
|
|
void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime) {
|
|
spEvent** events;
|
|
spEvent* event;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
int i, n, complete;
|
|
float animationStart = entry->animationStart, animationEnd = entry->animationEnd;
|
|
float duration = animationEnd - animationStart;
|
|
float trackLastWrapped = FMOD(entry->trackLast, duration);
|
|
|
|
/* Queue events before complete. */
|
|
events = internal->events;
|
|
for (i = 0, n = internal->eventsCount; i < n; i++) {
|
|
event = events[i];
|
|
if (event->time < trackLastWrapped) break;
|
|
if (event->time > animationEnd) continue; /* Discard events outside animation start/end. */
|
|
_spEventQueue_event(internal->queue, entry, event);
|
|
}
|
|
|
|
/* Queue complete if completed a loop iteration or the animation. */
|
|
if (entry->loop)
|
|
complete = duration == 0 || (trackLastWrapped > FMOD(entry->trackTime, duration));
|
|
else
|
|
complete = (animationTime >= animationEnd && entry->animationLast < animationEnd);
|
|
if (complete) _spEventQueue_complete(internal->queue, entry);
|
|
|
|
/* Queue events after complete. */
|
|
for (; i < n; i++) {
|
|
event = events[i];
|
|
if (event->time < animationStart) continue; /* Discard events outside animation start/end. */
|
|
_spEventQueue_event(internal->queue, entry, event);
|
|
}
|
|
}
|
|
|
|
void spAnimationState_clearTracks (spAnimationState* self) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
int i, n, oldDrainDisabled;
|
|
oldDrainDisabled = internal->queue->drainDisabled;
|
|
internal->queue->drainDisabled = 1;
|
|
for (i = 0, n = self->tracksCount; i < n; i++)
|
|
spAnimationState_clearTrack(self, i);
|
|
self->tracksCount = 0;
|
|
internal->queue->drainDisabled = oldDrainDisabled;
|
|
_spEventQueue_drain(internal->queue);
|
|
}
|
|
|
|
void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
|
|
spTrackEntry* current;
|
|
spTrackEntry* entry;
|
|
spTrackEntry* from;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
|
|
if (trackIndex >= self->tracksCount) return;
|
|
current = self->tracks[trackIndex];
|
|
if (!current) return;
|
|
|
|
_spEventQueue_end(internal->queue, current);
|
|
|
|
_spAnimationState_disposeNext(self, current);
|
|
|
|
entry = current;
|
|
while (1) {
|
|
from = entry->mixingFrom;
|
|
if (!from) break;
|
|
_spEventQueue_end(internal->queue, from);
|
|
entry->mixingFrom = 0;
|
|
entry->mixingTo = 0;
|
|
entry = from;
|
|
}
|
|
|
|
self->tracks[current->trackIndex] = 0;
|
|
_spEventQueue_drain(internal->queue);
|
|
}
|
|
|
|
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
spTrackEntry* from = _spAnimationState_expandToIndex(self, index);
|
|
self->tracks[index] = current;
|
|
|
|
if (from) {
|
|
if (interrupt) _spEventQueue_interrupt(internal->queue, from);
|
|
current->mixingFrom = from;
|
|
from->mixingTo = current;
|
|
current->mixTime = 0;
|
|
|
|
/* Store the interrupted mix percentage. */
|
|
if (from->mixingFrom != 0 && from->mixDuration > 0)
|
|
current->interruptAlpha *= MIN(1, from->mixTime / from->mixDuration);
|
|
|
|
from->timelinesRotationCount = 0;
|
|
}
|
|
|
|
_spEventQueue_start(internal->queue, current);
|
|
}
|
|
|
|
/** Set the current animation. Any queued animations are cleared. */
|
|
spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop) {
|
|
spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
|
|
return spAnimationState_setAnimation(self, trackIndex, animation, loop);
|
|
}
|
|
|
|
spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop) {
|
|
spTrackEntry* entry;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
int interrupt = 1;
|
|
spTrackEntry* current = _spAnimationState_expandToIndex(self, trackIndex);
|
|
if (current) {
|
|
if (current->nextTrackLast == -1) {
|
|
/* Don't mix from an entry that was never applied. */
|
|
self->tracks[trackIndex] = current->mixingFrom;
|
|
_spEventQueue_interrupt(internal->queue, current);
|
|
_spEventQueue_end(internal->queue, current);
|
|
_spAnimationState_disposeNext(self, current);
|
|
current = current->mixingFrom;
|
|
interrupt = 0;
|
|
} else
|
|
_spAnimationState_disposeNext(self, current);
|
|
}
|
|
entry = _spAnimationState_trackEntry(self, trackIndex, animation, loop, current);
|
|
_spAnimationState_setCurrent(self, trackIndex, entry, interrupt);
|
|
_spEventQueue_drain(internal->queue);
|
|
return entry;
|
|
}
|
|
|
|
/** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
|
|
* duration. */
|
|
spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
|
|
int/*bool*/loop, float delay
|
|
) {
|
|
spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
|
|
return spAnimationState_addAnimation(self, trackIndex, animation, loop, delay);
|
|
}
|
|
|
|
spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop, float delay) {
|
|
spTrackEntry* entry;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
spTrackEntry* last = _spAnimationState_expandToIndex(self, trackIndex);
|
|
if (last) {
|
|
while (last->next)
|
|
last = last->next;
|
|
}
|
|
|
|
entry = _spAnimationState_trackEntry(self, trackIndex, animation, loop, last);
|
|
|
|
if (!last) {
|
|
_spAnimationState_setCurrent(self, trackIndex, entry, 1);
|
|
_spEventQueue_drain(internal->queue);
|
|
} else {
|
|
last->next = entry;
|
|
if (delay <= 0) {
|
|
float duration = last->animationEnd - last->animationStart;
|
|
if (duration != 0) {
|
|
if (last->loop) {
|
|
delay += duration * (1 + (int) (last->trackTime / duration));
|
|
} else {
|
|
delay += MAX(duration, last->trackTime);
|
|
}
|
|
delay -= spAnimationStateData_getMix(self->data, last->animation, animation);
|
|
} else
|
|
delay = last->trackTime;
|
|
}
|
|
}
|
|
|
|
entry->delay = delay;
|
|
return entry;
|
|
}
|
|
|
|
spTrackEntry* spAnimationState_setEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration) {
|
|
spTrackEntry* entry = spAnimationState_setAnimation(self, trackIndex, SP_EMPTY_ANIMATION, 0);
|
|
entry->mixDuration = mixDuration;
|
|
entry->trackEnd = mixDuration;
|
|
return entry;
|
|
}
|
|
|
|
spTrackEntry* spAnimationState_addEmptyAnimation(spAnimationState* self, int trackIndex, float mixDuration, float delay) {
|
|
spTrackEntry* entry;
|
|
if (delay <= 0) delay -= mixDuration;
|
|
entry = spAnimationState_addAnimation(self, trackIndex, SP_EMPTY_ANIMATION, 0, delay);
|
|
entry->mixDuration = mixDuration;
|
|
entry->trackEnd = mixDuration;
|
|
return entry;
|
|
}
|
|
|
|
void spAnimationState_setEmptyAnimations(spAnimationState* self, float mixDuration) {
|
|
int i, n, oldDrainDisabled;
|
|
spTrackEntry* current;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
oldDrainDisabled = internal->queue->drainDisabled;
|
|
internal->queue->drainDisabled = 1;
|
|
for (i = 0, n = self->tracksCount; i < n; i++) {
|
|
current = self->tracks[i];
|
|
if (current) spAnimationState_setEmptyAnimation(self, current->trackIndex, mixDuration);
|
|
}
|
|
internal->queue->drainDisabled = oldDrainDisabled;
|
|
_spEventQueue_drain(internal->queue);
|
|
}
|
|
|
|
spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index) {
|
|
spTrackEntry** newTracks;
|
|
if (index < self->tracksCount) return self->tracks[index];
|
|
newTracks = CALLOC(spTrackEntry*, index + 1);
|
|
memcpy(newTracks, self->tracks, self->tracksCount * sizeof(spTrackEntry*));
|
|
FREE(self->tracks);
|
|
self->tracks = newTracks;
|
|
self->tracksCount = index + 1;
|
|
return 0;
|
|
}
|
|
|
|
spTrackEntry* _spAnimationState_trackEntry (spAnimationState* self, int trackIndex, spAnimation* animation, int /*boolean*/ loop, spTrackEntry* last) {
|
|
spTrackEntry* entry = NEW(spTrackEntry);
|
|
entry->trackIndex = trackIndex;
|
|
entry->animation = animation;
|
|
entry->loop = loop;
|
|
entry->holdPrevious = 0;
|
|
|
|
entry->eventThreshold = 0;
|
|
entry->attachmentThreshold = 0;
|
|
entry->drawOrderThreshold = 0;
|
|
|
|
entry->animationStart = 0;
|
|
entry->animationEnd = animation->duration;
|
|
entry->animationLast = -1;
|
|
entry->nextAnimationLast = -1;
|
|
|
|
entry->delay = 0;
|
|
entry->trackTime = 0;
|
|
entry->trackLast = -1;
|
|
entry->nextTrackLast = -1;
|
|
entry->trackEnd = (float)INT_MAX;
|
|
entry->timeScale = 1;
|
|
|
|
entry->alpha = 1;
|
|
entry->interruptAlpha = 1;
|
|
entry->mixTime = 0;
|
|
entry->mixDuration = !last ? 0 : spAnimationStateData_getMix(self->data, last->animation, animation);
|
|
entry->mixBlend = SP_MIX_BLEND_REPLACE;
|
|
|
|
entry->timelineMode = spIntArray_create(16);
|
|
entry->timelineHoldMix = spTrackEntryArray_create(16);
|
|
|
|
return entry;
|
|
}
|
|
|
|
void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
spTrackEntry* next = entry->next;
|
|
while (next) {
|
|
_spEventQueue_dispose(internal->queue, next);
|
|
next = next->next;
|
|
}
|
|
entry->next = 0;
|
|
}
|
|
|
|
void _spAnimationState_animationsChanged (spAnimationState* self) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
int i, n;
|
|
spTrackEntry* entry;
|
|
internal->animationsChanged = 0;
|
|
|
|
internal->propertyIDsCount = 0;
|
|
i = 0; n = self->tracksCount;
|
|
|
|
for (;i < n; i++) {
|
|
entry = self->tracks[i];
|
|
if (!entry) continue;
|
|
while (entry->mixingFrom != 0)
|
|
entry = entry->mixingFrom;
|
|
do {
|
|
if (entry->mixingTo == 0 || entry->mixBlend != SP_MIX_BLEND_ADD) _spTrackEntry_computeHold(entry, self);
|
|
entry = entry->mixingTo;
|
|
} while (entry != 0);
|
|
}
|
|
|
|
internal->propertyIDsCount = 0;
|
|
i = self->tracksCount - 1;
|
|
for (; i >= 0; i--) {
|
|
entry = self->tracks[i];
|
|
if (!entry) continue;
|
|
while (entry != 0) {
|
|
_spTrackEntry_computeNotLast(entry, self);
|
|
entry = entry->mixingFrom;
|
|
}
|
|
}
|
|
}
|
|
|
|
float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSize) {
|
|
if (entry->timelinesRotationCount != newSize) {
|
|
float* newTimelinesRotation = CALLOC(float, newSize);
|
|
FREE(entry->timelinesRotation);
|
|
entry->timelinesRotation = newTimelinesRotation;
|
|
entry->timelinesRotationCount = newSize;
|
|
}
|
|
return entry->timelinesRotation;
|
|
}
|
|
|
|
void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
if (internal->propertyIDsCapacity < capacity) {
|
|
int *newPropertyIDs = CALLOC(int, capacity << 1);
|
|
memcpy(newPropertyIDs, internal->propertyIDs, sizeof(int) * internal->propertyIDsCount);
|
|
FREE(internal->propertyIDs);
|
|
internal->propertyIDs = newPropertyIDs;
|
|
internal->propertyIDsCapacity = capacity << 1;
|
|
}
|
|
}
|
|
|
|
int _spAnimationState_addPropertyID(spAnimationState* self, int id) {
|
|
int i, n;
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
|
|
for (i = 0, n = internal->propertyIDsCount; i < n; i++) {
|
|
if (internal->propertyIDs[i] == id) return 0;
|
|
}
|
|
|
|
_spAnimationState_ensureCapacityPropertyIDs(self, internal->propertyIDsCount + 1);
|
|
internal->propertyIDs[internal->propertyIDsCount] = id;
|
|
internal->propertyIDsCount++;
|
|
return 1;
|
|
}
|
|
|
|
spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) {
|
|
if (trackIndex >= self->tracksCount) return 0;
|
|
return self->tracks[trackIndex];
|
|
}
|
|
|
|
void spAnimationState_clearListenerNotifications(spAnimationState* self) {
|
|
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
|
_spEventQueue_clear(internal->queue);
|
|
}
|
|
|
|
float spTrackEntry_getAnimationTime (spTrackEntry* entry) {
|
|
if (entry->loop) {
|
|
float duration = entry->animationEnd - entry->animationStart;
|
|
if (duration == 0) return entry->animationStart;
|
|
return FMOD(entry->trackTime, duration) + entry->animationStart;
|
|
}
|
|
return MIN(entry->trackTime + entry->animationStart, entry->animationEnd);
|
|
}
|
|
|
|
int /*boolean*/ _spTrackEntry_hasTimeline(spTrackEntry* self, int id) {
|
|
spTimeline** timelines = self->animation->timelines;
|
|
int i, n;
|
|
for (i = 0, n = self->animation->timelinesCount; i < n; i++)
|
|
if (spTimeline_getPropertyId(timelines[i]) == id) return 1;
|
|
return 0;
|
|
}
|
|
|
|
void _spTrackEntry_computeHold(spTrackEntry* entry, spAnimationState* state) {
|
|
spTrackEntry* to;
|
|
spTimeline** timelines;
|
|
int timelinesCount;
|
|
int* timelineMode;
|
|
spTrackEntry** timelineHoldMix;
|
|
spTrackEntry* next;
|
|
int i;
|
|
|
|
to = entry->mixingTo;
|
|
timelines = entry->animation->timelines;
|
|
timelinesCount = entry->animation->timelinesCount;
|
|
timelineMode = spIntArray_setSize(entry->timelineMode, timelinesCount)->items;
|
|
spTrackEntryArray_clear(entry->timelineHoldMix);
|
|
timelineHoldMix = spTrackEntryArray_setSize(entry->timelineHoldMix, timelinesCount)->items;
|
|
|
|
if (to != 0 && to->holdPrevious) {
|
|
for (i = 0; i < timelinesCount; i++) {
|
|
int id = spTimeline_getPropertyId(timelines[i]);
|
|
_spAnimationState_addPropertyID(state, id);
|
|
timelineMode[i] = HOLD;
|
|
}
|
|
return;
|
|
}
|
|
|
|
i = 0;
|
|
continue_outer:
|
|
for (; i < timelinesCount; i++) {
|
|
spTimeline* timeline = timelines[i];
|
|
int id = spTimeline_getPropertyId(timeline);
|
|
if (!_spAnimationState_addPropertyID(state, id))
|
|
timelineMode[i] = SUBSEQUENT;
|
|
else if (to == 0 || timeline->type == SP_TIMELINE_ATTACHMENT || timeline->type == SP_TIMELINE_DRAWORDER ||
|
|
timeline->type == SP_TIMELINE_EVENT || !_spTrackEntry_hasTimeline(to, id)) {
|
|
timelineMode[i] = FIRST;
|
|
} else {
|
|
for (next = to->mixingTo; next != 0; next = next->mixingTo) {
|
|
if (_spTrackEntry_hasTimeline(next, id)) continue;
|
|
if (next->mixDuration > 0) {
|
|
timelineMode[i] = HOLD_MIX;
|
|
timelineHoldMix[i] = next;
|
|
i++;
|
|
goto continue_outer;
|
|
}
|
|
break;
|
|
}
|
|
timelineMode[i] = HOLD;
|
|
}
|
|
}
|
|
}
|
|
|
|
void _spTrackEntry_computeNotLast(spTrackEntry* entry, spAnimationState* state) {
|
|
spTimeline** timelines ;
|
|
int timelinesCount;
|
|
int* timelineMode;
|
|
int i;
|
|
|
|
timelines = entry->animation->timelines;
|
|
timelinesCount = entry->animation->timelinesCount;
|
|
timelineMode = entry->timelineMode->items;
|
|
|
|
i = 0;
|
|
for (; i < timelinesCount; i++) {
|
|
if (timelines[i]->type == SP_TIMELINE_ATTACHMENT) {
|
|
spAttachmentTimeline* timeline = SUB_CAST(spAttachmentTimeline, timelines[i]);
|
|
if (!_spAnimationState_addPropertyID(state, timeline->slotIndex)) timelineMode[i] |= NOT_LAST;
|
|
}
|
|
}
|
|
}
|