spine-runtimes/spine-c/src/generated/shear_timeline.cpp

95 lines
3.7 KiB
C++

#include "shear_timeline.h"
#include <spine/spine.h>
using namespace spine;
spine_shear_timeline spine_shear_timeline_create(size_t frameCount, size_t bezierCount, int boneIndex) {
return (spine_shear_timeline) new (__FILE__, __LINE__) ShearTimeline(frameCount, bezierCount, boneIndex);
}
void spine_shear_timeline_dispose(spine_shear_timeline self) {
delete (ShearTimeline *) self;
}
spine_rtti spine_shear_timeline_get_rtti(spine_shear_timeline self) {
ShearTimeline *_self = (ShearTimeline *) self;
return (spine_rtti) &_self->getRTTI();
}
void spine_shear_timeline_apply(spine_shear_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents,
float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->apply(*((Skeleton *) skeleton), lastTime, time, (Array<Event *> *) pEvents, alpha, (MixBlend) blend, (MixDirection) direction,
appliedPose);
}
int spine_shear_timeline_get_bone_index(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return _self->getBoneIndex();
}
void spine_shear_timeline_set_bone_index(spine_shear_timeline self, int inValue) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->setBoneIndex(inValue);
}
void spine_shear_timeline_set_frame(spine_shear_timeline self, size_t frame, float time, float value1, float value2) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->setFrame(frame, time, value1, value2);
}
void spine_shear_timeline_set_linear(spine_shear_timeline self, size_t frame) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->setLinear(frame);
}
void spine_shear_timeline_set_stepped(spine_shear_timeline self, size_t frame) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->setStepped(frame);
}
void spine_shear_timeline_set_bezier(spine_shear_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1,
float cy1, float cx2, float cy2, float time2, float value2) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
_self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
}
float spine_shear_timeline_get_bezier_value(spine_shear_timeline self, float time, size_t frame, size_t valueOffset, size_t i) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return _self->getBezierValue(time, frame, valueOffset, i);
}
spine_array_float spine_shear_timeline_get_curves(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return (spine_array_float) &_self->getCurves();
}
size_t spine_shear_timeline_get_frame_entries(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return _self->getFrameEntries();
}
size_t spine_shear_timeline_get_frame_count(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return _self->getFrameCount();
}
spine_array_float spine_shear_timeline_get_frames(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return (spine_array_float) &_self->getFrames();
}
float spine_shear_timeline_get_duration(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return _self->getDuration();
}
spine_array_property_id spine_shear_timeline_get_property_ids(spine_shear_timeline self) {
BoneTimeline2 *_self = (BoneTimeline2 *) (ShearTimeline *) self;
return (spine_array_property_id) &_self->getPropertyIds();
}
spine_rtti spine_shear_timeline_rtti(void) {
return (spine_rtti) &ShearTimeline::rtti;
}