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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_ConstraintData_h
#define Spine_ConstraintData_h
#include <spine/SpineString.h>
#include <spine/SpineObject.h>
#include <spine/PosedData.h>
#include <spine/RTTI.h>
namespace spine {
class Skeleton;
class Constraint;
class SP_API ConstraintData : public SpineObject {
RTTI_DECL_NOPARENT
friend class Skeleton;
friend class Constraint;
public:
ConstraintData(const String &name) : SpineObject(name) {
}
virtual ~ConstraintData() {
}
virtual Constraint &create(Skeleton &skeleton) = 0;
virtual const String &getName() const = 0;
virtual bool getSkinRequired() const = 0;
};
/// Base class for all constraint data types.
template<class T, class P>
class SP_API ConstraintDataGeneric : public PosedDataGeneric<P>, public ConstraintData {
public:
ConstraintDataGeneric(const String &name) : PosedDataGeneric<P>(name), ConstraintData(name) {
}
virtual ~ConstraintDataGeneric() {
}
virtual Constraint &create(Skeleton &skeleton) override = 0;
// Resolve ambiguity by forwarding to PosedData's implementation
virtual const String &getName() const override {
return PosedDataGeneric<P>::getName();
}
virtual bool getSkinRequired() const override {
return PosedDataGeneric<P>::getSkinRequired();
}
};
}
#endif /* Spine_ConstraintData_h */